Author Topic: Rolling/Knockdown  (Read 479 times)

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Offline BlackxBird

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Rolling/Knockdown
« on: January 20, 2018, 07:38:14 pm »
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If you get knocked down, there are two possibilities. Either you fall on the ground and lie there, or u fall, bug in the ground, then sit and stand up again. Is that buggy shit with sitting intended or a bug?

Then when u actually lie on the ground, u spam AAAAAAAAAAAAAAAAAAAAAA or DDDDDDDDDDDD to roll. The timing for pressing twice is way to risky to be even thought about.
The next thing that is weird is the difference between a cav knockdown and a weapon knock down. When a weapon knocks you down, I almost never (I play a shitton of great maul and I see my enemies can't either) roll away for some reason. If a cav knocks you down it's easy.

Then the thing with the 1H warhammer/1H barmace. The knockdownrate is so ridiculously high it's just retarded. Basicly every hit to the head or the legs is a knockdown.

Would someone explain me why these things are as they are?

Offline Blackbow

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Re: Rolling/Knockdown
« Reply #1 on: January 21, 2018, 03:50:11 pm »
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masters of item balancing says about the first hit knockdown with 1h
it happen only to ladoea and me ...

they revert what gave me the most of fun (lvl 37/38 allowed me to do fun hybrid build without neve been op)
but they dont revert what give me the most of frustration (first hit knockdown)

JUST FUCKING REMOVE KNOCKDOWN ON 1h mace like it was in past plz !!
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Offline McKli_PL

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Re: Rolling/Knockdown
« Reply #2 on: January 21, 2018, 04:36:39 pm »
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Would someone explain me why these things are as they are?
micro holds on 1h are pretty common targeting head/legs, and yes its easier to roll from cav because less stress after bump if ur KO from shielder and he's friends near him going to gank, ppl tend to panic spam aa/dd and it's gg no re :P