Author Topic: Wind  (Read 5955 times)

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Offline Golem

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Re: Wind
« Reply #15 on: February 29, 2016, 02:10:13 pm »
0
Since we will be able to specialise, it only makes sense, that a guy who started as melee should be better in it, than someone who started specialising into archery, however I think it should be possible to make a build that is as good in melee as every other melee warrior at the expense of more grind.

Also, I think that balancing classes, should be about sustainability. For example, it will be cheaper to play a guy with a sword than a guy with a sword and a bow and a bag of arrows, because a sword won't break as often as arrows or strings for the bow or the actual bow.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Gaz.Spencer

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Re: Wind
« Reply #16 on: February 29, 2016, 07:04:57 pm »
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Archers should not be able to easily hit a target more than 50m away. Bows are accurate, but not as accurate as depicted in some games.

Offline Beauchamp

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Re: Wind
« Reply #17 on: February 29, 2016, 08:58:08 pm »
+3
im glad some players will stay as players and never become developers
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Gaz.Spencer

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Re: Wind
« Reply #18 on: March 01, 2016, 04:09:46 am »
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Golem as a developer would result in a catastrophe of a game....

Offline Golem

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Re: Wind
« Reply #19 on: March 02, 2016, 11:15:06 pm »
+5
Golem as a developer would result in a catastrophe of a game....
Because everyone would quit their jobs so they had more time to play.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Gaz.Spencer

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Re: Wind
« Reply #20 on: March 03, 2016, 04:39:56 am »
+1
Man i got no comeback for that... :D You win XD