Having recently brought in a number of new players and introduced them to cRPG, I've noticed they appear to be put off by the initial level curve. As a new player, without the gear and skillset of veterans, it's hard to make a meaningful impact in the early levels. This sucks the fun out of the game for many potential players, who would otherwise grow the player base for this fantastic mod.
While I appreciate the charm of starting as a peasant and working your way up, I believe the game would benefit from shortening this period somewhat.
Around level 20 there is a clear shift in power from peasant to useful soldier. Archers are able to wield the Strong Bow with ~125 wpf, meaning they actually hit roughly where they aim and can do proper damage. Shielders can wield decent shields and weapons. Cavalry can ride the majority of the horses and hold a lance. This is when a new player can typically expect to make a meaningful impact.
With the current leveling curve, assuming 2x multiplier on average, it takes 5 hours and 22 minutes to reach level 20 (6:21 to level 21). This is roughly the length of a short single player game, and many potential players will find this to be too long of a wait before they can truly contribute.
I propose the following:
Lower the xp curve such that a new player can expect to hit level 20 after roughly 2 hours. My opinion is that this will allow players to experience the "peasant life" for long enough, before they truly feel useful. This will reduce the total xp required to hit level 31 by roughly 3% -- an inconsequential amount. If desired, the XP can be added on towards the end of the level curve, keeping the time required to hit level 31 unchanged.
In terms of population on the servers, little will change. If we assume players on average play until ~32 before they retire (most retire at 31, but many play significantly longer), battlefields currently consist of ~3.6% "peasants" (People below level 20). After this change, ~1.6% will be "peasants". Either way, they make up a very small part of the battlefield, but will still be there.
In the end, I believe this change will significantly improve the initial impression new players have of cRPG, while having no or minimal impact on the game balance.
(I realize "Skip the fun" exists to allow players to test the waters, but I believe it is better for the game in general to have them play real characters they can get attached to and care about.)
Thoughts?