Author Topic: Human Reaction Times and Fighting Games  (Read 451 times)

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Offline Kalam

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Offline Xant

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Re: Human Reaction Times and Fighting Games
« Reply #1 on: May 23, 2015, 03:43:24 pm »
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Why? What's the point of the article?
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Offline IR_Kuoin

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Re: Human Reaction Times and Fighting Games
« Reply #2 on: May 23, 2015, 04:20:11 pm »
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Why? What's the point of the article?

The point of the article is pretty much how reaction time is important in fighting games. Also how variation of moves can throw off the opponent if a said move is not used in a set, and suddenly that move is used the opponent may have a hard time reacting to it simply because he never had to think about blocking it.

If you've played any fighting game for a long time it's easier to understand. It's sort of like Mount N Blade in terms of reaction and variation. Just a lot more "deeper" and technical.
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Offline Xant

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Re: Human Reaction Times and Fighting Games
« Reply #3 on: May 23, 2015, 04:24:10 pm »
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So you are telling me the special insight of this article is that using a variation of moves is better than spamming a single one?
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Offline IR_Kuoin

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Re: Human Reaction Times and Fighting Games
« Reply #4 on: May 23, 2015, 04:37:57 pm »
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So you are telling me the special insight of this article is that using a variation of moves is better than spamming a single one?

That sort of gives itself, if you spam a single move you'll get perfected in no time. The main beef of the article is how important reaction time is, which can vary from a lot of factors "biologically". The article itself is interesting because (like someone said in the comments) how long someone can keep up when their reaction times gets worse, try landing combos with a bad reaction time, it is almost impossible to get out more than a blockstring.
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