Author Topic: cRPG crash  (Read 700 times)

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Offline Pandor_Archer

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cRPG crash
« on: May 04, 2015, 03:54:27 pm »
+1
my client crashes with this error visitors can't see pics , please register or login

hapens quiet often

Offline Switchtense

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Re: cRPG crash
« Reply #1 on: May 04, 2015, 05:23:04 pm »
+1
What error?
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
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Offline Pandor_Archer

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Re: cRPG crash
« Reply #2 on: May 04, 2015, 05:36:48 pm »
0
look at screen shot?

Offline DaveUKR

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Re: cRPG crash
« Reply #3 on: May 04, 2015, 08:29:35 pm »
+1
Paste the text from that file here. Might help.

Offline pepejul

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Re: cRPG crash
« Reply #4 on: May 04, 2015, 08:42:56 pm »
0
"CPP" sounds like "IT'S PEPE" in french ! ("c'est pépé !")
I LOVE YOU, ADMINS !

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Offline Ikarus

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Re: cRPG crash
« Reply #5 on: May 04, 2015, 09:02:59 pm »
+1
"a crash log with detailed info was saved"

post crash log mate
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Offline Pandor_Archer

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Re: cRPG crash
« Reply #6 on: May 04, 2015, 09:38:53 pm »
0
[17:02:39] Build: cRPG Beta
[17:02:39] Mount&Blade Warband version: 01.09.82
[17:02:39] Havok version: 2013.1.0-r1
[17:02:39] FMOD Ex version: 4.44.18
[17:02:39] Command line: --beta
[17:02:39] Initializing timer...
[17:02:39] Collecting system info...
[17:02:39] Dumping system info...
[17:02:39] -- OS: Windows 7 Service Pack 1
[17:02:39]  - Version: 6.1.7601
[17:02:39]  - Arch: x64
[17:02:39] -- CPU: Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz (GenuineIntel)
[17:02:39]  - Count: 2 (HT)
[17:02:39] -- Memory: 8175 MB
[17:02:39]  - Available: 6624 MB
[17:02:39] -- GPU: NVIDIA GeForce GTX 260
[17:02:39]  - Memory: 896 MB
[17:02:39]  - Driver Version: 9.18.13.4144
[17:02:39] Initializing language...
[17:02:39] WARNING: Duplicate language string ui_retreated_battle
[17:02:39] WARNING: Duplicate language string ui_midnight
[17:02:39] WARNING: Duplicate language string ui_chest
[17:02:39] WARNING: Duplicate language string ui_group_rename
[17:02:39] WARNING: Duplicate language string ui_show_framerate
[17:02:39] WARNING: Duplicate language string ui_off
[17:02:39] WARNING: Duplicate language string ui_antialiasing
[17:02:39] WARNING: Duplicate language string ui_module_newer_than_application
[17:02:39] WARNING: Duplicate language string ui_module_older_than_application
[17:02:39] WARNING: Duplicate language string ui_difficulty_rating_percentage
[17:02:39] WARNING: Duplicate language string ui_general_options
[17:02:39] WARNING: Duplicate language string ui_video_options
[17:02:39] WARNING: Duplicate language string ui_controls
[17:02:39] WARNING: Duplicate language string ui_maximum_framerate
[17:02:39] WARNING: Duplicate language string ui_estimated_performance
[17:02:39] WARNING: Duplicate language string ui_invalid_username
[17:02:39] WARNING: Duplicate language string ui_control_block_direction
[17:02:39] WARNING: Duplicate language string ui_control_attack_direction
[17:02:39] WARNING: Duplicate language string ui_command_line
[17:02:39] Initializing resource manager...
[17:02:39] Initializing network manager...
[17:02:39] Initializing task pool...
[17:02:39] Initializing sound...
[17:02:39] Initializing physics...
[17:02:39] Initializing mission...
[17:02:39] Initializing game key manager...
[17:02:39] Initializing render thread manager...
[17:02:39] Using Direct3D9Ex
[17:02:39] Adapter: X8R8G8B8 1440x900 60Hz
[17:02:39] Loading resource blacklist...
[17:02:39] Loading core resources...
[17:02:39] WARNING: Unable to find texture mp_ui_maps_e
[17:02:39] Initializing renderer...
[17:02:39] Loading language files...
[17:02:39] WARNING: Duplicate language string ui_start_tutorial
[17:02:39] WARNING: Duplicate language string ui_multiplayer
[17:02:39] Loading font...
[17:02:39] Initializing window manager...
[17:02:39] Creating game windows...
[17:02:39] Initializing device...
[17:02:39] -- Behavior flags: 0x54
[17:02:39] -- Device Caps
[17:02:39]  - DeviceType: 0x1
[17:02:39]  - VertexShaderVersion: 0xFFFE0300
[17:02:39]  - PixelShaderVersion: 0xFFFF0300
[17:02:39]  - DevCaps: 0x1BBEF0
[17:02:39]  - DevCaps2: 0x51
[17:02:39]  - Caps: 0x20800
[17:02:39]  - Caps2: 0xE0020000
[17:02:39]  - Caps3: 0x7A0
[17:02:39]  - VS20Caps: 0x1
[17:02:39]  - PS20Caps: 0x1F
[17:02:39]  - PrimitiveMiscCaps: 0x2FCEF2
[17:02:39]  - RasterCaps: 0x7732191
[17:02:39]  - ZCmpCaps: 0xFF
[17:02:39]  - SrcBlendCaps: 0x3FFF
[17:02:39]  - DestBlendCaps: 0x3FFF
[17:02:39]  - AlphaCmpCaps: 0xFF
[17:02:39]  - TextureFilterCaps: 0x3030700
[17:02:39]  - StretchRectFilterCaps: 0x3000300
[17:02:39]  - VertexTextureFilterCaps: 0x3030700
[17:02:39]  - PresentationIntervals: 0x8000000F
[17:02:39]  - MaxTextureWidth: 8192
[17:02:39]  - MaxTextureHeight: 8192
[17:02:39]  - MaxAnisotropy: 16
[17:02:39]  - MaxPrimitiveCount: 8388607
[17:02:39]  - MaxVertexIndex: 16777215
[17:02:39]  - MaxStreams: 16
[17:02:39]  - MaxStreamStride: 255
[17:02:39]  - NumSimultaneousRTs: 4
[17:02:39] Adapter: X8R8G8B8 1440x900 60Hz
[17:02:39] Back buffer: X8R8G8B8 1440x900 0X
[17:02:39] Depth stencil: D24X8 1440x900 0X
[17:02:40] Loading post effect shaders (HDR: 1, DoF: 0, FXAA: 1, PP: 0)...
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[17:16:59] Starting map nord_village in mode multiplayer_bt
[17:35:39] Starting map face_off in mode multiplayer_bt
[17:49:26] EXCEPTION_CPP (0xE06D7363, 0x19930520, 0x006BF1B8, 0x00ED3B04)
[17:49:26] Dumping call stack...
[17:49:26] - 0x76DCC41F KERNELBASE.dll+0xC41F (RaiseException+0x58)
[17:49:26] - 0x00D34B6C crpg_beta.exe+0x724B6C (_CxxThrowException+0x57)
[17:49:26] - 0x00C2D3D6 crpg_beta.exe+0x61D3D6 (std::_Xlength_error+0x2D)
[17:49:26] - 0x00B15D3E crpg_beta.exe+0x505D3E (std::vector<mbPartyStack,std::allocator<mbPartyStack> >::_Reserve+0x6E)
[17:49:26] - 0x00B15A5C crpg_beta.exe+0x505A5C (std::vector<mbnetClientReplicationRow,std::allocator<mbnetClientReplicationRow> >::resize+0x6C)
[17:49:26] - 0x00B063FB crpg_beta.exe+0x4F63FB (mbnetNetworkClient::receiveReplicationData+0xFB)
[17:49:26] - 0x00B01EA2 crpg_beta.exe+0x4F1EA2 (mbnetNetworkClient::receivePacket+0x482)
[17:49:26] - 0x00B019B4 crpg_beta.exe+0x4F19B4 (mbnetNetworkClient::listen+0x274)
[17:49:26] - 0x00A5F54E crpg_beta.exe+0x44F54E (mbCoreGame::frameMove+0x8E)
[17:49:26] - 0x00A673CE crpg_beta.exe+0x4573CE (CD3DApplication::Render3DEnvironment+0x4AE)
[17:49:26] - 0x00A67E6C crpg_beta.exe+0x457E6C (CD3DApplication::Run+0xEC)
[17:49:26] - 0x00BAB51F crpg_beta.exe+0x59B51F (WinMain+0x19AF)
[17:49:26] - 0x00D338B8 crpg_beta.exe+0x7238B8 (__tmainCRTStartup+0xFD)
[17:49:26] - 0x7677336A kernel32.dll+0x1336A (BaseThreadInitThunk+0x12)
[17:49:26] - 0x77629F72 ntdll.dll+0x39F72 (RtlInitializeExceptionChain+0x63)
[17:49:26] - 0x77629F45 ntdll.dll+0x39F45 (RtlInitializeExceptionChain+0x36)
[17:49:26] - 0x77629F45 ntdll.dll+0x39F45 (RtlInitializeExceptionChain+0x36)
[17:49:26] Dumping memory status...
[17:49:26] Commit size: 1204 MB
[17:49:26] Working set size: 1131 MB
[17:49:26] Available size: 5457 MB
[17:49:26] Heap #0 (process): 624 MB
[17:49:26] Heap #1: 0 MB
[17:49:26] Heap #2: 5 MB
[17:49:26] Heap #3: 0 MB
[17:49:26] Heap #4: 5 MB
[17:49:26] Heap #5: 0 MB
[17:49:26] Heap #6: 355 MB
[17:49:26] Heap #7: 0 MB
[17:49:26] Heap #8: 0 MB
[17:49:26] Heap #9: 0 MB
[17:49:26] Heap #10: 0 MB
[17:49:26] Heap #11: 0 MB
[17:49:26] Heap #12: 0 MB
[17:49:26] Heap #13: 0 MB
[17:49:26] Heap #14: 0 MB
[17:49:26] Heap #15: 0 MB
[17:49:26] Closing log file...

Offline DaveUKR

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Re: cRPG crash
« Reply #7 on: May 05, 2015, 12:40:41 am »
0
I guess the problem is here [17:35:39] Starting map face_off in mode multiplayer_bt