Author Topic: DX 12  (Read 2186 times)

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Offline Panos_

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Re: DX 12
« Reply #15 on: July 04, 2015, 04:21:22 pm »
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Actually, that's not true. What makes W3 graphics extremely heavy is lighting and post processing, both of which are almost entirely independent from on-screen geometry (what matters is screen resolution). Adding hundreds of characters might be a little too much for current graphics cards, but it should be easily achievable in a generation or two.
That's just graphics though. There are bigger problems when making a game like that (network, CPU...).

Hopefuly, one day ping won`t be a problem.

Until then though...
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Offline jtobiasm

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Re: DX 12
« Reply #16 on: July 04, 2015, 05:09:40 pm »
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I still play M&B in dx7 all low

Offline Xant

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Re: DX 12
« Reply #17 on: July 04, 2015, 05:11:15 pm »
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I still play M&B in dx7 all low
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Offline Leshma

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Re: DX 12
« Reply #18 on: July 04, 2015, 05:12:12 pm »
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Yeah, I play Warband like that. However I used to play cRPG last few months using WSE2 and it worked well. Didn't work well for six months previous to that but that was because I was running it in windowed full screen mode and for some reason that was killing my FPS.