Author Topic: VKMR: Blade & Soul (release 19. Jan)  (Read 6822 times)

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Offline Asheram

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #60 on: January 21, 2016, 02:29:20 am »
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So I just created a character, its on Old Man Cho server- which has 500 premium and 4500 non premium in front of me lol. Is there a way to switch to another server w/o having to delete char and start over?
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Offline Vibe

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #61 on: January 21, 2016, 08:51:23 am »
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Yeah the queues are pretty absurd at the moment, the game did launch on Tuesday so it makes sense. It'll drop to very short or no queues in a week or two, guaranteed (unless you're on one of the two most populated servers, Windrest EU or Mushin NA).

EDIT: they also raised server capacity, implemented auto-kick for afk people and are opening new servers https://forums.bladeandsoul.com/topic/150733-new-servers-coming/
« Last Edit: January 21, 2016, 09:10:03 am by Vibe »

Offline Vibe

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #62 on: January 22, 2016, 11:21:39 am »
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Hello friends,

this next image depicts how much effort is needed to win with a destroyer

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On the other hand I'm slowly learning how to beat assassin - protip: don't trigger their counter (when they're waving arms) and use aoe when they're in stealth

Offline Gravoth_iii

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #63 on: January 25, 2016, 05:11:36 pm »
+1

Muy importante to learn these, so you know when they are popped so you can go ham later.
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Offline Vibe

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #64 on: January 28, 2016, 10:44:15 am »
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Alright boys, here's the class breakdown in arena from general opinions of the community (which I share as well):

The EZ mode tier (very effective with little effort):
Destroyers
Lyn Blade Dancers
Summoners

The MID tier (can be very effective with some effort, or in the case of KFM with a lot of effort):
Assassins
Kung Fu Masters

The MEH tier (not that effective even with effort):
Force Masters
Blade Masters


What's important to mention is that extra skills points (coming out at 10th Feb and later more) and later level 50 patch will balance this out a bit more. FMs and BMs are both lacking skill points. The effort required to play a class won't change that much, but the effectiveness/potential will balance out, somewhat.
« Last Edit: January 28, 2016, 12:16:33 pm by Vibe »

Offline Gravoth_iii

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Re: VKMR: Blade & Soul (release 19. Jan)
« Reply #65 on: January 31, 2016, 12:31:51 am »
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Game lacks fishing, what am i suppose to do when im not in the pvp mood? PVE? hah.
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