1 thing i dont really understand is why the game wasn't promoted before ks on any level. there was silence for 2 years and then i got an email in my inbox out of the clear sky in short telling me something like aren't you templar_beauchamp dude? if so this game needs you, pls fund us, tyvm, bye. there were no web pages for the game, there were no forum posts about the game from devs, no presentation, no screens, just nothing. i gave it those basic funding outta nostalgia, but if i wasn't really hooked to crpg long time ago, i just would not give a fuck really.
This.
Also quite off puting it was to read that there was more money to be needed again.
At the time you got my bucks and collected more from others, it was quite an impressive sum and while i followed the development stages, from what i saw sofar there are 'at least 1-2 more years' you will need to finish at this pace. I guess you are aware of that, if not then it would be my opinion you would be overestimating your capablities. After the first financing round, there were vocies to be heared which said, that would be sufficient and so the impression which we backers got was it would be sufficient. I and many others did back not to have a product at a certain point in time, but to have a finished game at some point. The differenace is how then to use the money, if you only pressure for release, you will brun through the money rather fast, if you but know a certain amount will need to be sufficent till release, that would make you have jobs and the overall time would be then also increased. With that, i wouldn't have had any problems, but after 2 years coming and saying 'lads we need more', sorry but my gold shitting donkey is just now not available.
Also from my point of view it can have 3 explanations - you don't care about kickstarter so nothing really changed, you don't care about possible fanbase or you don't even care about your game. i just hope its option nr. 1, but i'm not really sure about that.
It is definetly not about the game or the fanbase, for that i have seen them put too much effort in the cRPG mod aswell into their loveschild game. There had been serious efforts also been made to connect to the fanbase, from what i can remember(If done i cant say for that i was at least the past year not active enough).
I would also not quite say that it would have to do with not caring about kickstarter, but what hinted towards earlier by someone else. That a constant press/media coverage would need to be reached. A open website, not a forum, with constant updates to the game, with new videos, with desgin & screen art, with some quotes out of the community here in the forum and then conntacting the media outlets or having them in a subscriber email ... you know longterm planned marketing shit.
So that when at times there are financing issues accure, they don't need to make a big hustle to get something going, but build up on an existing perception which is regularly adjusted within the media.
That then has also nothing to do with that they are a new indie developer company, fuck such an excuse.
As long there is a will to get it done, there are ways to do it.
Another question which came to me with the kickstarter campange:
The things which had been offered there to new backers, would those also be granted to those which have already been backing the project? Not sure what was the deal back then when we initially backed.
In any case, donkey crew i wish you all the best to get it done. Do it