Author Topic: The Great Turning Point  (Read 16286 times)

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Offline lombardsoup

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Re: The Great Turning Point
« Reply #195 on: October 11, 2014, 03:35:35 pm »
+3
twas but a jape you pleb

Close thy gape cause next is rape

Offline WITCHCRAFT

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Re: The Great Turning Point
« Reply #196 on: October 12, 2014, 10:14:05 pm »
+4
but is it rape

if you caress his nape?

or tenderly untie his Bapes?

and he agreed, no ill will or hate

to fondly fondle and reciprocate?
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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Lord Voren

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Re: The Great Turning Point
« Reply #197 on: October 12, 2014, 10:51:17 pm »
+5
Ummmm....

Fixing polearm animations and shit isn't going to do anything to inject a significant number of players into a game that is like 4 years old with a niche gameplay.  This is just the way it goes.  I don't know if you've ever played old games online, but I have.  It always goes this way.  First, a large number of players start leaving as they find other newer games to play.  A core of dedicated players stay, and the most stubborn hold on for a very long time (maybe even years after most people consider it dead).  But still, they stick around and the game is playable and fun.  This mod has a LOT of life left in it.  Don't expect full servers all the time, or even on weekends.  That is in the past.  I actually prefer small battles so my fun is not affected at all.  As long as there are peeps to play with I'm cool.  We've got plenty of peeps to play with.  20 is more than enough for me, and we usually have 50-70 on NA 1.


The game doesn't die.  Like a gracefully aging star phasing into a white dwarf -- it just becomes smaller and burns more intensely with the dedicated and skilled players keeping up the fight.  Mod is not ded -- it just transitions to a new phase of life.

Well said sir, this is not my first mod of an old game that everyone says is dead, and usually the remaining people will play for years and it will just be a fun time killer. The fact of the matter is, and what I feel people dont realize, is that a game like this cannot and will not EVER be duplicated. Everything about Crpg is what makes Crpg what it is and as it goes through its life, people will come and go, but the fun factor, the wars, the friends, the COMMUNITY (in all of its infinite flaws) will never come again in this lifetime. So I say stop bitching about fixes, stop whining about maps, just play the game, and enjoy the people who enjoy the game as well. Thats my thoughts at least.
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Offline lombardsoup

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Re: The Great Turning Point
« Reply #198 on: October 12, 2014, 11:00:58 pm »
+1
the COMMUNITY (in all of its infinite flaws) will never come again in this lifetime.

They'll just be playing Bannerlord and other games.
« Last Edit: October 12, 2014, 11:04:36 pm by lombardsoup »

Offline darmaster

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Re: The Great Turning Point
« Reply #199 on: October 13, 2014, 01:54:11 am »
0
?daed si dom os
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Offline lombardsoup

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Re: The Great Turning Point
« Reply #200 on: October 13, 2014, 02:11:50 am »
+2
No more like its 90 years of age and needs a lift to get up and down the stairs

Offline traxits

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Re: The Great Turning Point
« Reply #201 on: October 13, 2014, 02:19:11 am »
+2
Well said sir, this is not my first mod of an old game that everyone says is dead, and usually the remaining people will play for years and it will just be a fun time killer. The fact of the matter is, and what I feel people dont realize, is that a game like this cannot and will not EVER be duplicated. Everything about Crpg is what makes Crpg what it is and as it goes through its life, people will come and go, but the fun factor, the wars, the friends, the COMMUNITY (in all of its infinite flaws) will never come again in this lifetime. So I say stop bitching about fixes, stop whining about maps, just play the game, and enjoy the people who enjoy the game as well. Thats my thoughts at least.

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Offline DKNhz

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Re: The Great Turning Point
« Reply #202 on: October 13, 2014, 04:43:23 am »
0
you can't avoid it, you can only delay it. Nothing is eternal, so let it die, and move on other stuff.

Well, i'm just here to say that my online gaming experience started with "Ultima online" in 1997, and i'm still playing it from time to time. This game is 17 years old, older than some ppl in crpg. and not dead yet.

There will be new mods, dlc's, and ofc new games with better graphics, gameplay and so on. but who cares? if you like the game/mod, just play it. even minesweeper have better graphics than UO, do i give a fuck? nope. i'm having fun and i choose to keep playing no matter what, me and all other ppl who thinks the same way, we kept that game alive, and after all these years it's still alive.

There is nothing devs can do to keep this mod alive, it's player-based problem. if you like it and if you keep playing it, it won't be dead.

QGT
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Offline Dionysus

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Re: The Great Turning Point
« Reply #203 on: October 13, 2014, 08:51:32 am »
+3
Well, i'm just here to say that my online gaming experience started with "Ultima online" in 1997, and i'm still playing it from time to time. This game is 17 years old, older than some ppl in crpg. and not dead yet.

I thought of this exact thing before I read your post. The Jedi Outcast community, a game which is 12 years old, has more players on one day than NA 1 has had in the last couple of three nights. This game is only FOUR years old, AND it's the only game in the genre that does its job well. Sure people are moving on to different games, but some of us have only been here for a couple of years (April of 2012 myself) and still find the game very enjoyable... when it's playable.

I will admit, there was a time when I thought strength builds and two-handers were the bane of cRPG and were ruining the game, but in all reality, they were not that bad with what we have to deal with now. If players wanted a fast-paced game, then the developers should have tweaked the server's "Combat Speed" to "Fastest". And if weapons were too fast or dealing too much damage, then maybe their values needed to be adjusted for fair gameplay. This agi mess we have now with polearms hitting early on overheads, one-hand stabs STILL stabbing through everything like a knife through tissue paper, and the one-hand right swing arc being completely changed is just infuriating.

I think the biggest problem with population we're dealing with, besides players just leaving because they're bored, is players not wanting to come back until X is fixed. Granted some of those concerns are more valid than others, but I think looking back to the gameplay before, these devs should weigh what was bad about the gameplay versus what was good. Hell, throw in some new armors and make Strat less of a pissing match and you've got a fun game again.
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Offline Angantyr

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Re: The Great Turning Point
« Reply #204 on: October 13, 2014, 10:36:33 am »
0
The Jedi Outcast community, a game which is 12 years old, has more players on one day than NA 1 has had in the last couple of three nights.
To make the comparison fair you would have to compare the total playerbase of WB with Jedi Outcast, not one server in one mod and counting only nights (?). WB is still pretty popular, for a niche game, and has a decent total playerbase.