Author Topic: Kingdom of Acre Territorial Policy  (Read 1346 times)

0 Members and 1 Guest are viewing this topic.

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Kingdom of Acre Territorial Policy
« on: March 13, 2014, 11:59:31 pm »
+12
☩ Kingdom of Acre ☩
visitors can't see pics , please register or login
visitors can't see pics , please register or login
visitors can't see pics , please register or login


Territorial Policy

In light of recent events we feel the need to publicly declare the lands we consider our territory. Included here is a picture of our updated lands (13/03/2014)

visitors can't see pics , please register or login
 

The area shown here will from now on be considered a combat free trade zone. Players initiating combat inside the zone will experience enemy merc support from the Kingdom of Acre. This plan is modelled off of the Raven territory in the last age of Strategus. We intend to operate mainly as a free trade Kingdom and cannot have traders being harassed. In the interest of business we hope you can understand why this is not acceptable for us.

Attacking traders who have been granted permission to trade and pass through our lands is not acceptable.

We will in the future do our best to reinforce players who are attacked in our lands with permission and promise of protection.

Players leaving the territory are not to be immediately ganked the second they pass outside our borders as shown on the picture. (Common sense applies here)

For information regarding trade Policy and Gear available for sale note this post Trade Policy and Gear for Sale.

This information will be updated in our faction hall post as well to avoid confusion.

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: Kingdom of Acre Territorial Policy
« Reply #1 on: March 14, 2014, 12:00:41 am »
+4
(click to show/hide)

Offline GandalfJr

  • Count
  • *****
  • Renown: 175
  • Infamy: 66
  • cRPG Player
  • fat
    • View Profile
  • Faction: Sloths
  • Game nicks: Cleveland
Re: Kingdom of Acre Territorial Policy
« Reply #2 on: March 14, 2014, 02:36:24 am »
+3
"Players initiating combat inside the zone will experience enemy merc support from the Kingdom of Acre."

Is that a good thing?
balls are like boobs

Offline Stabb

  • Knight
  • ***
  • Renown: 74
  • Infamy: 20
  • cRPG Player
  • Stabbing People, One Noob at a Time.
    • View Profile
  • Faction: FCC / Black Company
  • Game nicks: Pro_Stabby_Black_Company
Re: Kingdom of Acre Territorial Policy
« Reply #3 on: March 14, 2014, 04:22:58 am »
+2
Is it bad that I saw this " ☩ " and thought it was a Swastie upon first glance?
Stabby Stab Stab Time

Offline protox2k

  • Earl
  • ******
  • Renown: 304
  • Infamy: 67
  • cRPG Player
    • View Profile
  • Faction: Mango
  • Game nicks: Soft_Juicy_Mango
  • IRC nick: Kev
Re: Kingdom of Acre Territorial Policy
« Reply #4 on: March 14, 2014, 04:30:55 am »
+13
I Master_Soft_Juicy_Mango of New Emer approve

I who hold .000001% of the strat maps power will support


Offline Bryggan

  • Marshall
  • ********
  • Renown: 727
  • Infamy: 207
  • cRPG Player
    • View Profile
  • Faction: 13 Knights, HCE
  • Game nicks: Jerk, Asshole, Dumbass, etc.
Re: Kingdom of Acre Territorial Policy
« Reply #5 on: March 14, 2014, 05:30:46 am »
+1
"Players initiating combat inside the zone will experience enemy merc support from the Kingdom of Acre."

Is that a good thing?

It is a good thing if I give enemy merc support.  Have you seen my scores lately?

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Kingdom of Acre Territorial Policy
« Reply #6 on: March 14, 2014, 09:43:43 am »
+4
Increase the size of the balls.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline CALAMARI

  • Earl
  • ******
  • Renown: 350
  • Infamy: 130
  • cRPG Player
    • View Profile
Re: Kingdom of Acre Territorial Policy
« Reply #7 on: July 11, 2014, 07:23:49 pm »
+6
King James of ACRE; More like Steward James of ACRE. Will a true king return?


Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: Kingdom of Acre Territorial Policy
« Reply #8 on: July 11, 2014, 11:37:16 pm »
+6
Where is Reinhardt when the land needs a true king?  :cry:
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline GandalfJr

  • Count
  • *****
  • Renown: 175
  • Infamy: 66
  • cRPG Player
  • fat
    • View Profile
  • Faction: Sloths
  • Game nicks: Cleveland
Re: Kingdom of Acre Territorial Policy
« Reply #9 on: July 12, 2014, 02:38:08 am »
+6
You might wanna update this forum Steward James.
balls are like boobs

Offline Holiday203

  • Count
  • *****
  • Renown: 182
  • Infamy: 138
  • cRPG Player
    • View Profile
  • Faction: Art of Wutang, Justice League
  • Game nicks: Batman_Holiday_AoW
Re: Kingdom of Acre Territorial Policy
« Reply #10 on: July 12, 2014, 12:10:59 pm »
+2
Acre's claims are the jizz he licks from the floor?