Author Topic: Arbalest  (Read 1207 times)

0 Members and 1 Guest are viewing this topic.

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: Arbalest
« Reply #15 on: July 07, 2014, 02:23:06 am »
0
Hmm, mixed feelings cause that would finally be the end of me and my arbalest "big bertha"  :P (can´t handle 0 slot 1h)

Actually, 0  slot weapons like a +3 broad short sword or a +3 italian fachion are much more deadlier than they seem to be. They are deadly with maxed out PS, and if my suggesion is "accepted", i can just say it'd be as OP as normal weapons, even more OP than your current +3 iberian mace with 7 PS.

Offline Ikarus

  • King
  • **********
  • Renown: 1470
  • Infamy: 121
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Your favourite Schnitzel
    • View Profile
  • Faction: Vanguard
  • Game nicks: Ikarooz, CrossBowbimbo
Re: Arbalest
« Reply #16 on: July 07, 2014, 04:03:01 am »
0
Actually, 0  slot weapons like a +3 broad short sword or a +3 italian fachion are much more deadlier than they seem to be. They are deadly with maxed out PS, and if my suggesion is "accepted", i can just say it'd be as OP as normal weapons, even more OP than your current +3 iberian mace with 7 PS.
5 ps

hmm, well I´d try for sure, but you know that at least half of my kills are melee kills with my xbow :)
visitors can't see pics , please register or login


Offline Nightingale

  • Balancer
  • *
  • Renown: 925
  • Infamy: 205
  • cRPG Player
    • View Profile
  • Game nicks: Elderly Woman
  • IRC nick: Nightingale
Re: Arbalest
« Reply #17 on: July 07, 2014, 08:11:26 am »
0
I would simply love to see a PD skill for crossbows (Power pull), which would affect a lot reload speed of the weapon. Give in exchange low reload speed for crossbows, which would be corrected with high PP skill. Then, STR crossbow builds would be effective, and people having low PP skill be penalized a bit on reload, since they got 180 wpf in crossbow (max accuracy).

(click to show/hide)

TL:DR version ; Purple.

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: Arbalest
« Reply #18 on: July 07, 2014, 09:15:08 pm »
0
Bit too much of a change imo Nightingale but maybe just a part of your ideas might work out well. I would definitely play arbalester but my xbower has only 15 str and I need 18...  :cry: which makes it unreachable unless I retire or a respec is given when something is changed. But I wont retire at lvl33 gen1.

Atm I use heavy xbow or xbow (depending on what reload speed I want, xbow for close quarters and heavy for open maps) a hunting xbow for backup/doublegunning/quickreload, steel bolts and a 0 slot 1h. This could actually be a totally deadly equip (all +3) but I'm not a good player so I perform ok with it. If I could swap one of my 2 slot xbows with an arbalest... Yes! Right away.

Offline Nightingale

  • Balancer
  • *
  • Renown: 925
  • Infamy: 205
  • cRPG Player
    • View Profile
  • Game nicks: Elderly Woman
  • IRC nick: Nightingale
Re: Arbalest
« Reply #19 on: July 07, 2014, 09:52:20 pm »
0
Atm I use heavy xbow or xbow (depending on what reload speed I want, xbow for close quarters and heavy for open maps) a hunting xbow for backup/doublegunning/quickreload, steel bolts and a 0 slot 1h. This could actually be a totally deadly equip (all +3) but I'm not a good player so I perform ok with it. If I could swap one of my 2 slot xbows with an arbalest... Yes! Right away.

To be honest the Heavy Crossbow is more effective than an Arbalest on a relative scale; You will have to shoot everything the same amount of times to get a kill while reloading 2-3 seconds faster, and you don't even have to worry about Delay in the release of the bolt, soft cap for +3 Arbalest is 185 where that is impossible to reach at level 30 with any type of hybridization; but with heavy the soft cap is around 160- and its only requirement is 15 strength making it overall a better choice when it comes to survivability and build effectiveness

 Hunting Crossbow does to much damage now and reloads to fast- its a great side arm for low investment hybrids. I didn't understand the change to hunting all that much it is able to reload faster than most archers, while doing similar damage. its only real downside is effective range where a short bow has less arch than the hunting.

For any range class you really need a full set of +3 equipment or you are not going to do well. I've been playing with my build for about 2 and a half to 3 years and At this moment in time for the first time in a year and a half its practically unplayable really in NA 1; unless the sun, the moon and the earth all aline perfectly and witchcraft curses the server.

The only reason its even semi effective in strat is because of how long the battles last- it allows a player like me to sit back and take long range shots at enemies hoping to hit something over the course of an hour, generally adding up to around 20 or so kills and low death counts but to balance a class based on what a select few individuals can do with a particular weapon in a strat or battle is completely game breaking when most rounds on battle last 2-3 minutes.

I'm just trying to give alternatives to making it 3 slots as that would absolutely kill off the class. 

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Arbalest
« Reply #20 on: July 07, 2014, 10:14:50 pm »
+2
For reference, I think these are close to max accuracy wpf requirements

Left side for +0, right side for +3, +1 and +2 are somewhere inbetween.

Hunting Crossbow: 126-131
Light Crossbow: 134-139
Crossbow: 147-152
Heavy Crossbow: 166-171
Arbalest: 180-186







Offline spiritus

  • Baron
  • ****
  • Renown: 97
  • Infamy: 106
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Astralis
  • Game nicks: Spiritus_de_Deceptio ---- Beeep
Re: Arbalest
« Reply #21 on: July 08, 2014, 10:05:40 am »
0
Bring it back to 15 str and find some other nerf such as this or bolts 2 slots some other ideaaa. Having to use a char with 18 str seems to be a little much this means any agi build under 32 which is usally 15 24 can catch these poor guys on my main even tho lvl 34 i find it way to easy to catch and kill arb players.

Offline Mr_Oujamaflip

  • Earl
  • ******
  • Renown: 322
  • Infamy: 51
  • cRPG Player
    • View Profile
    • Ouj Reviews!
Re: Arbalest
« Reply #22 on: July 08, 2014, 08:01:47 pm »
0
My issue with bringing it down to 15 Strength is it bypasses the nerf for 3 slots which is reducing the melee capabilities cos then theres more WPF to throw into a melee stat.

I think you guys are overcomplicating things.

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: Arbalest
« Reply #23 on: July 08, 2014, 08:02:28 pm »
+1
I think you guys are overcomplicating things.

no u
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login