Author Topic: Community Growth  (Read 291 times)

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Offline kooktar

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Community Growth
« on: June 27, 2014, 09:29:25 pm »
+11
So obviously a virgin cRPGer gets steamrolled in multiplayer. Even a veteran at level 1, most of the time, will get wrecked. But knowing looms etc are a few levels away you grind thru a few hours to get a mid range build with mid range stats. You're able to somewhat compete.

Around level 27 is when you have enough stat points to get a viable build rolling, and after that its just tweaking.

I propose all characters start at level 30. Change the XP required to go from level 30-31 the same as it takes to go from 1-31. That way you maintain the current progression rate. The nostalgia of "being a poor farmer" and working your way up to "full plate crutch badass" have long past. All this pointless system does is waste a few days of gameplay of veteran players (allers leeching his way to a viable level and then getting perma banned) and completely demolishing any gameplay experiences of new players and never becoming part of this game's dwindling community.
"It has become appallingly obvious that our technology has exceeded our humanity." - Albert Einstein

Offline Grumpy_Nic

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Re: Community Growth
« Reply #1 on: June 27, 2014, 09:35:53 pm »
+2
We all know. But dont expect changes anymore.