Author Topic: Tomas Miles maps  (Read 4833 times)

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Offline Tomas_Miles_again

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Re: Tomas Miles maps
« Reply #15 on: June 08, 2014, 01:53:45 pm »
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Added a new map, Auld Town. Feedback welcomed of course. Not in the first post, scroll down a bit further.

Offline Mr.K.

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Re: Tomas Miles maps
« Reply #16 on: June 08, 2014, 06:28:32 pm »
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Maps don't have to be super complex or groundbreaking.

This. A strange map like this, prison break or the one with the bugged spawns where you spawned next to enemies can be fun every now and then, but when most maps are closed town maps that remind me of counterstrike or villages with annoying archer roofs, it breaks the balance imo. Open fields with hills are boring as well, but flat open fields with maybe a _small_ hill in the middle can be quite interesting and force people to do teamwork. I would love to see maps like that.

Offline Tomas_Miles_again

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Re: Tomas Miles maps
« Reply #17 on: June 08, 2014, 07:30:54 pm »
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Thanks for your feedback Mr K. Auld Town is all on ground level, and the master of the field flag spawns in the centre of the town, which makes it a hotspot for combat. Cav can flank round the outside layer of the town, and the map is actually quite simple gameplay-wise, it just has a lot of tall scenery.

Offline Tomas_Miles_again

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Re: Tomas Miles maps
« Reply #18 on: June 11, 2014, 10:01:05 pm »
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Just so it's clear, I'm no longer working on Annoying Bandit Hideout or attempting to get it into rotation, it's unbalanced. Auld Town is the map I seek feedback for at the moment.