Author Topic: Crafting in cRPG  (Read 589 times)

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Offline Radament

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Crafting in cRPG
« on: May 28, 2014, 02:20:15 pm »
+2
I must admit , i like crafting in every game and the more complex it is , the better for me.

Now , is there a chance to introduce crafting in cRPG ?
Answer: "Maybe yes , maybe not"  :mrgreen:

This is not PW so we need to introduce materials in a non-harvestable way or better ...looting (imagine a plated knight that starts to macro mining in EU_2 lol).

Ideas :

- Add random material (coal , linen , wood etc...) at the end of a round.
- Random lottery is given to the winner team.
- Random Mat is given randomly between the guys who contributed mostly on the battle.
- Only 1 Mat is available per round.
- Who got the Mat can't have another one in the next round (even if he rejoins or change team).
- Mats could have rarity on (+1 Linen , +2 Linen , +3 Linen).
- To craft a weapon/armor you need a certain amount of them , for example :
  Long Bardiche -----> 30 wood / 15 iron / anvil
  Mighy Long bardiche -----> +3 (30 wood) / +3 (15 iron) / +3 anvil
  Legendary Long Bardiche ------> +3 (30 wood) / +3 (15 iron) / Celestial Anvil ----> Radament's Long Bardiche            (no stats involved).

- Anvil / Forge etc... can be bought in the shop and upgraded with loom points or looted randomly from battles.

- The less people on the server , the less quality is the looted mats

This are the main idea for crafting. (obviously it's only an idea , don't take it too seriously)

here are additional ideas:

- Rare chance (0,001%) to loot a weapon at the end of the round
- Rare chance to loot a crate (openeable with a key in the shop) (yes it's like cs:go system)
- Crafted Armors could be colored with dyes bought in shop


i know most of these suggestions are easily exploitable but meh , it's just another way to call people to play just not for the x5.
 

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Offline Punked

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Re: Crafting in cRPG
« Reply #1 on: May 28, 2014, 03:54:02 pm »
0
sounds like a good idea, just needs to be more defined.
i would like to see a new element in c-rpg other than people "Just" playing for the x5. Just a mere element like this would make me want to play more.

Offline Afina

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Re: Crafting in cRPG
« Reply #2 on: May 28, 2014, 06:24:03 pm »
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Ideas :

- Add random material (coal , linen , wood etc...) at the end of a round.

wehre and who droped this mat? not all ppl play battle. drop mat need to all (siege,DTV,duel and other)
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Offline Radament

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Re: Crafting in cRPG
« Reply #3 on: May 28, 2014, 08:52:15 pm »
+2
wehre and who droped this mat? not all ppl play battle. drop mat need to all (siege,DTV,duel and other)

where : in your inventory (maybe a little text inside the server at the end of the round like "Radament won a +2 Linen")
who : The server
when : at the end of the round

this could be applied to all servers , obviously siege have longer playtime and must be rewarded better.
DTV dunno :(
Rageball dunno either :(
« Last Edit: May 28, 2014, 09:05:58 pm by Radament »
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Offline Switchtense

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Re: Crafting in cRPG
« Reply #4 on: May 29, 2014, 03:46:32 am »
+1
That would benefit the steamrolling factions most (such as greys, mercs and byz) and put small clans at a huge disadvantage.

Would have to change the system of how to get crafting materials.

But it will never be implemented anyway, cause work for devs.
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Offline Radament

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Re: Crafting in cRPG
« Reply #5 on: May 29, 2014, 01:23:08 pm »
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That would benefit the steamrolling factions most (such as greys, mercs and byz) and put small clans at a huge disadvantage.

Would have to change the system of how to get crafting materials.

But it will never be implemented anyway, cause work for devs.

It encourages teamplay mostly , win the battle to gain multiplier and gain a random material.

Obviously , if there are 10 Byz / Merc members , clan stack often wins and you can't do nothing.

For the implementation....yes , it will never be implemented cause it's an ambitious work and devs don't like to introduce radical changes in the game.
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Offline Afina

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Re: Crafting in cRPG
« Reply #6 on: May 29, 2014, 01:27:50 pm »
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I think that the entrance between the choice of armor and weapons to do so
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