The speed on strategus is somewhat slow, but it takes into account the fact that your troops
dont need to sleep at all. You can click "move" somewhere and just forget about it for days.
Its a kind of lazy gameplay actually
but what if we implemented a stamina parameter?
Something that would simulate the fact that you
NEED to make camp every once in a while, or your guys will move very slowly.
The exact formulaes/bonus/malus I let the developers think about, if they are interested in this. So dont take "my numbers" as the only possibility but just an example.
The principles that could be applied to the game would be this:
* the stamina would have 3 states : empty (0%), not empty (1-100%), in excess (101-150%) (read more for the "why")
- when the bar is empty, your movement speed is reduced (-50% to normal speed)
- when the bar is not empty, your movement speed is normal
- when the bar is in excess, your movement speed is increased (+50% to normal speed)
* when your party is moving, you are decreasing your stamina (marching in formation): from a "full" stamina (100%), it would decrease to 0% in 12 hours, half a day march (-0.13% per minute, -8.3% per hour)
* when your party isnt moving, you are increasing your stamina (in camp): from a "empty" stamina (0%) it would increase to 100% in 6 hours, a quarter of a day sleep. (+0.27% per minute, +16.6% per hour)
* if your party isnt moving after you reach 100% stamina, you keep increasing it (extra care): from a "full" stamina (100%), it would increase to 150% in 6 more hours, a quarter of a day over-sleep/care. (+0.13% per minute, +8.3% per hour)
I think it would implement a more realistic approach on when to move, when to not move, and begin managing your army like a real one.
An army march on its stomach.
Someone who would be "chased" on the map would not be able to run for days without having to slow down at all.
Someone who have fresh troops would go a little bit faster than someone who wearied down his army.
(the movement speed decrease/increase with crates/horses etc doesnt need to be modified, its actually pretty good, and combined with this suggestion it can have interesting results)
The problem I would see in this is that it would increase micromanagement...
The fact that we have no semi-automatic feature enabling players to order your army to do anything else than moving in a straight line, and waiting for the next order like stupid people doesnt help. We could benefit from having the option to
plan your army movement and action; we could have a relay point system where we can tell our army to go point A then sleep x hours, then point B, without having to be there behind the screen