Author Topic: Some good weapons with the recent speed buff  (Read 7254 times)

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Offline Kafein

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Re: Some good weapons with the recent speed buff
« Reply #60 on: March 12, 2014, 01:26:22 pm »
+4
Polearms are out of control, between the in game speeds and  overhead nonsense, also the inside swings taking full damage. Its nauseating

First sensible dreadnok post since forever, +1

Offline dreadnok

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Re: Some good weapons with the recent speed buff
« Reply #61 on: March 12, 2014, 01:39:41 pm »
+4
First sensible dreadnok post since forever, +1

Also I think the grammar was passable as well
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Offline dreadnok

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Re: Some good weapons with the recent speed buff
« Reply #62 on: March 12, 2014, 01:41:21 pm »
+2
I love the iron staff and long war axe with increased speed especially with 170+ wpf in pole is rather fun!!:D

# buffmorenonerfs :P

Rather more cheesedick mode
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Offline Elindor

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Re: Some good weapons with the recent speed buff
« Reply #63 on: March 12, 2014, 06:43:44 pm »
+2
Polearms are out of control, between the in game speeds and  overhead nonsense, also the inside swings taking full damage. Its nauseating

You mean like this?

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Offline Rico

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Re: Some good weapons with the recent speed buff
« Reply #64 on: March 12, 2014, 06:53:19 pm »
+2
Polearms are out of control, between the in game speeds and  overhead nonsense, also the inside swings taking full damage. Its nauseating

I am glad somebody noticed. I am not insanely skilled at melee, but I can manually block, even ridiculusly fast stuff such as a dagger or fists. Since the polearm buff it seems like their sideswings go through my block. I did not change anything about my block timing, the attacks just slip through and kill me. The reaction time window is too small with the faster polearms, I can only try to anticipate the swing direction and block it, but as soon as the animation starts, if I have no intuitive or random block up, my HP bar is black, not a split second bygone.
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Offline Phew

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Re: Some good weapons with the recent speed buff
« Reply #65 on: March 12, 2014, 06:58:32 pm »
+4
Something about the polearm sideswing animation frequently goes right through shield blocks, even when you are seemingly facing directly at the guy with shield raised.

If you gave me the choice, I'd pick polestun+the old polearm stats/animations over what we have now. At least before you had a ~50% chance of getting the "shorter" stun; now there's a 100% chance you'll be the recipient of ludicrous speed swings.

Offline Elindor

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Re: Some good weapons with the recent speed buff
« Reply #66 on: March 12, 2014, 07:00:22 pm »
+2
I am glad somebody noticed.

People have noticed...but the popular sentiment is that there is nothing wrong, and the common redirect of course is still... "2h OP!"

and 2h'ers are like this guy...
(click to show/hide)

However, Tydeus has recently posted that a) pole overhead was made faster by accident and is significantly faster than other classes, b) pole thrust due to its animation is somewhat misleading to the eye.
« Last Edit: March 12, 2014, 07:05:50 pm by Elindor »
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Offline dreadnok

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Re: Some good weapons with the recent speed buff
« Reply #67 on: March 12, 2014, 08:00:35 pm »
+2
I have 140 1h wpf and some these pole arms are faster at 0 wpf!  I don't understand also how a piece of shit wood staff weapon stuns me being  an ago pig while my weapon is even heavier. I even do good with a became!
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Offline Prpavi

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Re: Some good weapons with the recent speed buff
« Reply #68 on: March 12, 2014, 09:11:34 pm »
0
I want to take a moment and thank the balancers one more time for buffing Arab cav sword

Incredibly logical and needed move in this time

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And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Grumbs

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Re: Some good weapons with the recent speed buff
« Reply #69 on: March 13, 2014, 03:20:20 am »
+1
Really though guys, swinging poles are not OP compared to 2 handers/1handers. Some are decent, but you forget a lot of what you sacrifise with poles:

They have shitty predictable animations. Feinting is comical when your hands are so spread, switching between each animation is obvious compared to silky smooth 2 hander / fast as hell 1 handers.

They may technically be longer but you don't necessarily get that reach advantage because of the way they are held - this means you end up with slower running speeds than 2 handers/1handers with no payoff in reach

Comparable swinging poles tend to have worse stab reach/damage compared to 2 handers. When it comes to swing reach greatswords are still the kings - Glaive still has all the disadvantages of poles which are multiplied because of its length - getting caught on stuff 2 handers wouldn't/bad animations/mediocre stab

One handers are awesome. Good reach with right/overhead/stab. Probably the best stab in the game now (except long stabbing poles). Very fast, good feints, decent damage. Plus weapon stun seems non-existent now, and ofc you can equip a shield with them
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Offline korppis

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Re: Some good weapons with the recent speed buff
« Reply #70 on: March 13, 2014, 07:32:11 am »
0
Something about the polearm sideswing animation frequently goes right through shield blocks, even when you are seemingly facing directly at the guy with shield raised.

Noticed that too on few occasions, doesn't happen every time tho... but I always thought it could be latency issue.

Offline Jona

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Re: Some good weapons with the recent speed buff
« Reply #71 on: March 13, 2014, 08:04:38 am »
+1
When I play as my shielder I notice it seems that nearly any weapon will swing through a nice solid block (most often with 2h and poles, less often with 1h). If polearms do it more often, I have yet to notice, but when playing my polearmer and I seemingly swing through a shield it is usually a right-to-left swing where the head of my axe arguably swings around the side of the shield, due to the animation. It could be that that is the reason for it, which is definitely unfair to the shielder that anyone with a polearm standing off to the side can get around them, but is most likely unavoidable due to the ancient warband engine, unfortunately.
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