recently some new maps made it to the rotation and i just have to wonder what the admins were thinking, I don't remember the names so bare with me while i describe them.
hill in the woods, Looks like a supply train one team starts on top of the hill with lots of tree coverage, the other team starts next to the supply train. This is Badly biased to the team on the hill, The team on the hill should NEVER lose, the height advantage means infantry and most cav have a slow climb to get to the archers, and the archers have lots of cover with the trees.
Desert, with a river and a hill on the side, each team has a staircase. One side is able to walk up the hill and get on the roof of a building which gives prime locations to shoot the other team as it walks almost single file up the stairs.
Wintery village on a hill. one team starts in the village the other starts out in flat area with no cover. Obviously another situation where the village team clearly should NEVER lose. archers get on the roofs, infantry have to climb a hill to get to fighting while taking constant arrow fire the entire way.
Desert with a few buildings, one main building with 2 levels and a stair case on each side for the teams. one team starts right next to the building, the other team starts a ways away with a small hill inbetween. The team that starts near the building almost ALWAYS will have archers and tin cans on both levels before the other team even gets to the first staircase, that team also has the only ladder to access a secondary building off to the side for additional archer fire.