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Stay
53 (35.3%)
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97 (64.7%)

Total Members Voted: 149

Author Topic: Ranged stagger: Should it stay or should it go  (Read 6058 times)

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Offline CrazyCracka420

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Re: Ranged stagger: Should it stay or should it go
« Reply #90 on: January 28, 2014, 05:53:23 pm »
0
You'd still be able to help your teammates by shooting an enemy who is then vulnerable because they are no longer able to attack or block for a short duration. 
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Offline Lord_Kitazawa_of_Voodoo

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Re: Ranged stagger: Should it stay or should it go
« Reply #91 on: January 29, 2014, 12:33:57 am »
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You'd still be able to help your teammates by shooting an enemy who is then vulnerable because they are no longer able to attack or block for a short duration.

True, but not as much as if they are rooted in place.  I think shortening the stun would be a sufficient nerf to start with, plus they could always remove it entirely in the following patch if .4-.5 seconds is unbearable for people.
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Offline CrazyCracka420

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Re: Ranged stagger: Should it stay or should it go
« Reply #92 on: January 29, 2014, 12:46:10 am »
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True, but not as much as if they are rooted in place.  I think shortening the stun would be a sufficient nerf to start with, plus they could always remove it entirely in the following patch if .4-.5 seconds is unbearable for people.

Sure and I'd be able to help my teammates better if when I brushed past infantry they were staggered in place (if you don't knock them down with horse, but still bump them).  As melee you'd be able to better help your infantry if when you hit an enemy they were staggered. 
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Offline Canary

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Re: Ranged stagger: Should it stay or should it go
« Reply #93 on: January 29, 2014, 03:05:44 am »
+2
True, but not as much as if they are rooted in place.  I think shortening the stun would be a sufficient nerf to start with, plus they could always remove it entirely in the following patch if .4-.5 seconds is unbearable for people.

Assuming stagger was removed and normal ranged hits were not altered at all, they would still halt movement for the duration of the animation (presumably .5 to .6 seconds if we can judge it based off of what's true for polearms).

It sounds silly when it's summed it up this way, but the whole issue is a matter of .4 to .7 additional seconds of stun that people are arguing over.

Offline MURDERTRON

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Re: Ranged stagger: Should it stay or should it go
« Reply #94 on: January 29, 2014, 03:51:01 am »
+2
Make it so arrows pin players to any scenery they're next to.

Also add fire and poison arrows.
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