Foliage/flags etc. is cool.
Foliage/flags etc. blocking your view of yourself is not.
Scene objects that come between the player's camera and the player's model should turn transparent, so the player can actually see what they are doing.
It's probably too late in the game to implement this "feature" (if we are allowed to boast non-retarded camerawork as a feature) but hypothetically speaking if anybody here was developing their own melee combat game, this would be a nice bit of polish whose excellence is matched only by its obviousness.