Author Topic: Get rid of upkeep chance based on proficiency  (Read 291 times)

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Offline Leshma

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Get rid of upkeep chance based on proficiency
« on: December 22, 2013, 12:49:40 am »
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I believe this was a way to nerf STR builds in the past but in light of recent events, I don't think we need this anymore. Let us equip items we want but not at the cost of paying high repairs. Please :)

Offline Grumbs

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Re: Get rid of upkeep chance based on proficiency
« Reply #1 on: December 22, 2013, 01:33:38 am »
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Its kind of necessary for xbows because they have no other requirements. You get 14% chance of repairs per minute with 1wpf I think, and yet you can still hit things with 1WPF.

I would rather it had better diminishing effects and started very high, like <50 in proficiency = 80% repair chance, 50-100= 50%, 100+= 4% (but it would be on a curve and get quite low at around 100)

If not that then 3x melee should have some code that reduces repair chance based on how much WPF you have spent in total
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Offline Leshma

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Re: Get rid of upkeep chance based on proficiency
« Reply #2 on: December 22, 2013, 01:51:41 am »
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Yes, you're right. But maybe they can use that script they use for archery and throwing, on xbows too. But since there is no stat to determine needed amount of wpf like in case of archery and throwing, maybe they could tie it to xbow type. For example, to be able to use Arbalest properly you need amount of wpf granted by 7 WM or 170 wpf. Also they should raise reqs for xbows (by 3 on all xbows). By doing they will:
  • fix discrepancy between melee ability of archers and xbowmen, because arbalesters won't have 100 wpf to spare anymore, no more 15/24 builds at level 30 for them
  • nerf 5 HA super effective  6/30 HX builds at level 30 (sorry Gurni)
  • fix issue you're mentioning, because Xbows with 1 wpf won't be usable anymore
« Last Edit: December 22, 2013, 01:56:19 am by Leshma »

Offline Gurnisson

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Re: Get rid of upkeep chance based on proficiency
« Reply #3 on: December 22, 2013, 02:51:45 am »
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nerf 5 HA super effective  6/30 HX builds at level 30 (sorry Gurni)

Why though? I haven't played HX since they changed the reload speed (except for a map with STF). I wanted them to nerf damage (speed bonus from own horse mostly, but a bit damage overall as well), since the class would still be fun to play, but not overpowered. The reload speed of an arbalest on top of a horse was utterly boring to play. It was still effective, but I don't play anything that bores me. What I enjoyed about HX with 7/30 was that it was a pure glass cannon. Pretty much anything that hit me in my ~20 armour would one-shot me, and I had to dodge a lot and always be aware. Usually played up close to the enemies to have a challenge, but that was not possible after the patch with the reload speed being a joke.

I respeced my HX to 1H cav to get 21/18 instead of the 21/15 I used when Journeyman was my STF (almost right after the patch)
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