Author Topic: 1h Stab animation change... ?  (Read 10764 times)

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Offline Zlisch_The_Butcher

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Re: 1h Stab animation change... ?
« Reply #150 on: September 06, 2013, 09:15:45 pm »
-3
Kind of a side note here, but the horse bump nerf has both saved me and hurt me dozens upon dozens of times.  Sometimes I'll get stuck on one person if the elevation is right (but doesn't look too steep) and will get me killed (yeah a person is going to stop a horse from moving forward...good call crpg).  Other times it's saved me where I'll bump/lance the first guy and I'll slow down so much that I'm able to steer away from the pikeman/spearman who was waiting behind the first infantry guy.  I gotta imagine those guys are like "WTF"?

I personally think the bumps were better before the nerf, and weren't OP.  It's pretty ridiculous if I'm riding at top speed on a courser and can get routinely stuck if two infantry guys are basically right next to each other (I'll come to a complete stop on the second guy).  Or will get stuck/reared by one person if there's any sort of elevation.
I can ride over at least two infantry if they're not standing on a small cliff on my 0+ steppe horse, so I don't see how it can be a problem on a courser, and while before the bump nerf regular people only took like 10% damage from a 3+ destrier bump such a bump would onehit people without/with low armor.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline CrazyCracka420

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Re: 1h Stab animation change... ?
« Reply #151 on: September 06, 2013, 09:23:46 pm »
0
I can run over an infinite amount of infantry, if they are spaced out far enough.

If there's two people standing nut to butt, my courser will get stopped on the second guy. 

I honestly don't care if my horse bumps do 0 damage (even on a +3 plated charger), I just want my horse to not get stopped by something that weighs a 1/5th to a 10th of it's weight, when my horse is plowing down at top speed.
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Offline San

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Re: 1h Stab animation change... ?
« Reply #152 on: September 07, 2013, 12:26:48 am »
+2
Yeah, I think it's just a bit buggy. I've been reared when trying to run over some infantry, too. I usually tend to knock down 1 enemy at a time, sometimes 2, so I wasn't affected as much as other playstyles.

Offline chaosegg

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Re: 1h Stab animation change... ?
« Reply #153 on: December 15, 2013, 02:05:35 am »
0
I just came back after over 1 year away, and it seems like the variety of builds I see that can work has increased dramatically for the better.
I seem to remember that it used to be it was pretty much just a Heavy Armor + STR + 2h/pole spam-win-to-fest,
but now I think a slightly more balanced STR:AGIL build can work (at least for pub battle/siege).
Of weapon changes... I'm not sure anything is super different but this change is an obvious and nice one so that 1h is not awful-for-anyone-other-than-specialists now.  :shock:

I'm carrying an axe or crushthrough weapon almost all the time now due to so many shielders though!  :P

(8 athletics atm and its easy for me to ctach up to someone and try to stab but it will ALWAYS glance)
8 athletics would mean fairly low powerstrike and thus more glance would it not?
I don't know how I ever played with less than 6 ps after I tried out 8+ PS back in the day and found how fun it was. heheh
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