... too much micro management.
a lot of thigns in strat are already too much in that compartment.
Then again it depends how that idear would be implemented, it can be without the feared hideous micro.
But in these "realistic long term sieges" wouldn't you just wait outside a fief and block any caravans?
If you store enough of the food, then it is the same as with the gold atm, nothing really changes
But if food vanishes without being eaten, because it becomes bad after a while
Starvation
How is that fun or give off near as much exp as sieging a castle 10 times to finally capture it?
That is for me not the argument. Overland battles are more joyfull for both sides , then these everlasting sieges where you need to attack 10 times the same fucking location to bring it down.
Also overland or siege, you need ressources on both sides that it would coem to a fight. There is no difference for 'your xp' if regualr overland battles would be fought, or a besieging clan is safing up ressoruces till he thinks he can take a castle or town. Surly for the defenders there is a differnce in loss of tickets, but not for the mercs.