Poll

Should something be done about iron flesh before the update?

Yes, IF will become too weak
18 (17.6%)
Yes, IF is already too weak
25 (24.5%)
No, IF will be just fine as it is
59 (57.8%)

Total Members Voted: 101

Author Topic: Will IF be too weak after the WM change?  (Read 2335 times)

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Offline Eugen

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Re: Will IF be too weak after the WM change?
« Reply #30 on: November 10, 2013, 10:33:30 pm »
0
ok, i am a little deranged /drunk...
- need more points in WM in new mode to be fast and get some extra damage
- need more agility to get that extra WM
- sacrifice Srength for Agility becouse of new WM curve?
- is it worth it? lose IF and PS becouse of WM.
Help?! I dont want to calculate this shit again.
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Offline CrazyCracka420

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Re: Will IF be too weak after the WM change?
« Reply #31 on: November 11, 2013, 07:06:05 pm »
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I think it will make IF more useful.  Since now pure builds (non-hybrids) really didn't need more than 1 (or even 0) WM, they could put it all into IF.  Now you actually have to make a trade-off. 

At 18 str having 0 IF vs 5 is a huge difference.
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Offline Phew

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Re: Will IF be too weak after the WM change?
« Reply #32 on: November 11, 2013, 07:34:56 pm »
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I don't feel IF underpowered or not worth taking at all.

I'm on the fence about IF. San is right, that it is always more effective to spend points on more athletics (then wear heavier armor) than spending those points on IF. However, IF has its place;
-If you already are wearing the heaviest armor you can, due to cost or wpf constraints
-If you are already wearing full plate, then IF is the only way to increase survivability
-If you are right at the threshold between between 1-shot or 2-shot by common weapons (arbalest, bar mace, etc). Then a few points of IF effectively DOUBLES your survivability in these encounters
-It's a great place for "leftover" points; for instance, when I turn 34, I can either add 3 IF (increasing my HP by11%), or something relatively less useful like 1 str+1IF or riding


Offline Elindor

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Re: Will IF be too weak after the WM change?
« Reply #33 on: November 11, 2013, 07:49:33 pm »
+1
IF is more and more useful the more armor you have.

I broke this down in my guide for new players (which you guys are not) but its a good illustration either way.

Quote
Raising your strength and ironflesh will yield you more Hit Points, but HP is only so important without armor.
It is the combination between HP AND ARMOR VALUE that creates SURVIVABILITY

HP = LIFE
ARMOR = MITIGATION

Think of HP as an empty bucket and ARMOR VALUE as a valve you can tighten or loosen to adjust how much water is getting into that bucket. 
Now imagine that bucket being EMPTY = full health, and that bucket being FULL = DEAD
- If you have a big bucket (high HP) but the valve is wide open and water is gushing in (low ARMOR)...it won't take long before the bucket is FULL
- If your valve is mostly shut (high ARMOR) but your bucket is tiny (low HP), the little bit of water getting in will quickly make the small bucket FULL

- It is the combo between a decent sized bucket (HP) and a controlled amount of water coming in (ARMOR VALUE) that creates SURVIVABILITY.

Of course, Athletics does allow you to wear more armor without being slowed down, and also helps you avoid many incoming hits altogether, which is better than anything :)
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