Author Topic: All dat armor must be heavy  (Read 6104 times)

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Offline Sniger

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Re: All dat armor must be heavy
« Reply #30 on: January 14, 2014, 08:14:18 pm »
0
Another video :


weak thin weapons, more cutting than slashing

« Last Edit: January 14, 2014, 08:20:46 pm by Sniger »

Offline Sniger

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Re: All dat armor must be heavy
« Reply #31 on: January 15, 2014, 05:02:25 pm »
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« Last Edit: January 15, 2014, 05:06:56 pm by Sniger »

Offline Butan

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Re: All dat armor must be heavy
« Reply #32 on: January 15, 2014, 09:18:28 pm »
+1
(click to show/hide)

(click to show/hide)


1st video : all weapon reach animation = +5 maximum, all weapon speed = -500

2nd video : plate only on the legs and arms



Those 2 guys arent stronk enough to showcase good heavy armor use!

Offline Battlepriest

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Re: All dat armor must be heavy
« Reply #33 on: January 18, 2014, 10:16:07 pm »
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Why don't we just add mobility penalties when wearing heavier armor

As in, the heavier the armor, the lower you can jump, until you wear such heavy armor you can barely hop. Then, increase the amount of time it takes to get up from a knockdown depending on how heavy your armor is, increase the likelihood of knockdown when wearing heavier armor, or both.

Offline Butan

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Re: All dat armor must be heavy
« Reply #34 on: January 18, 2014, 10:19:21 pm »
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Why don't we just add mobility penalties when wearing heavier armor

As in, the heavier the armor, the lower you can jump, until you wear such heavy armor you can barely hop. Then, increase the amount of time it takes to get up from a knockdown depending on how heavy your armor is, increase the likelihood of knockdown when wearing heavier armor, or both.


Thats almost already the case : you cant jump as far (no vertical nerf, only horizontal), and getting back on your feet when you were mounted seems slower as you are heavier. I never confirmed that last point with anyone, but thats what I feel. If thats the case then it could be added to simple knockdown too but then we should find a compromise for heavy armor users.

Offline Battlepriest

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Re: All dat armor must be heavy
« Reply #35 on: January 18, 2014, 11:50:18 pm »
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you cant jump as far (no vertical nerf, only horizontal)

I think that has something to do with the fact that players wearing heavier armor move slower and thus can't jump farther

Offline Oberyn

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Re: All dat armor must be heavy
« Reply #36 on: January 23, 2014, 05:16:11 pm »
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So...what you were asking for already exists? I think that was his point.
Anyways: add the same speed and mobility nerf to cavalry. Armor and weapon weight on horses should affect speed and maneuver of the pony being used. Is that even possible with the engine?
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Offline Roran Hawkins

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Re: All dat armor must be heavy
« Reply #37 on: January 23, 2014, 07:05:59 pm »
+2
Just throwing this in:

Armour limited movement because of its weight, but that weight was most prominent in wearing you down faster. A full suit of medieval plate armour with weaponry included weighs just as much as a modern soldier's battle outfit including weapons. Only difference: plate armour is well-distributed over the body, while a modern soldier has most of that in his ballistics vest and backpack.


And a modern soldier can still jump, run and do everything.


While I can already hear you saying that it doesn't restrict as much as plate armour, you are probably right, but one has to understand that plate armour was designed for fighting, and most if not every move one WOULD make during a fight is possible as a result of that.


So if we are going the realistic way, plate armour would be utterly OP: Despite the weight it'd give less speed penalties than heavy chainmail armour, while protecting from most if not all ranged weapons further than point blank, while being nigh invulnerable from non-heavy hits.



Gameplay-wise you'd have to find a balance in this, but I'm just throwing my realism cent in this realism board here.

Offline Templar_Steevee

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Re: All dat armor must be heavy
« Reply #38 on: January 25, 2014, 12:58:43 pm »
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Also a lots of weapons, including ranged, katana, swords and other weapons cant do any damage to plated knight.
morningstar, blunt weapons (heavy ones) like hammers, big axes/bardiches, bec de corbin, poleaxes ect. are able to pierce or bend plate armors.
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Offline Butan

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Re: All dat armor must be heavy
« Reply #39 on: January 25, 2014, 02:01:13 pm »
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Not to add that even cutting weapons do a base blunt damage.

I think Warband with its system of damage type cant do much else than what we have today on that subject.