I mean I dont think archers need to be nerfed.
Archery was a powerful medieval weapon, and the only effective counter was the usage of shields. In cRPG, shields (either in the hands of dedicated shielders or a low-req shield used by a 2h/pole player) are currently a poor counter to archery, for a variety of reasons:
1. "Forcefield" effect on passive blocks is 100% gone, and very much diminished for active blocks (forward coverage is good, lateral coverage is very poor even with high shield skill)
2. Blocking with a shield slows you down, actually making you a MORE attractive target to an archer than a zig-zagging 2h hero
3. The high weight of the shield slows you down whether your are blocking or not, also making you an easier target
4. Crossbows penetrate all but the handful of high-armor shields
5. The 0/1 requirement shields are broken by 1-2 arrows and penetrated by most bolts, so 2h/pole players don't bother even if they have a free slot
My proposed solutions:
1. Re-enable "forcefield" effect on passive blocks, but make its efficacy a function of shield skill, also make lateral coverage on active blocks a function of shield skill
2. Make shield skill reduce effective shield weight, on the order of 1kg/skill pt
3. Make shield skill mitigate bolt penetration, which is currently only a function of shield armor
4. Allow people to equip shields even if they lack the skill requirement, but greatly diminish the shield performance (i.e. shield stats are "Battered" (-2) if you don't meet the requirement)
Archery is well-balanced atm; they have good accuracy and damage, but mediocre rate of fire and poor mobility. Their counter (shields) is just too ineffective right now.
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