Author Topic: [Suggestion] Improve two handed bardiches  (Read 1228 times)

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Offline Leshma

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Re: [Suggestion] Improve two handed bardiches
« Reply #15 on: November 16, 2013, 02:12:19 pm »
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Currently, polearm stab on twohanded weapons isn't OP because you need to be proficient with polearms to use it effectively. Most twohanders have only 2H wpf. That might change with upcoming patch.

Edit: Shortened Military Scythe is an exception, because thrust damage is very high even unloomed. Flamberge also has good thrust damage but it's a slow weapon.

Offline Zlisch_The_Butcher

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Re: [Suggestion] Improve two handed bardiches
« Reply #16 on: November 16, 2013, 02:26:28 pm »
+1
Currently, polearm stab on twohanded weapons isn't OP because you need to be proficient with polearms to use it effectively.
Nope, uses 2h wpf.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Huscarlton_Banks

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Re: [Suggestion] Improve two handed bardiches
« Reply #17 on: November 16, 2013, 02:47:52 pm »
+1
It's more like animations do not dictate the proficiency used, only the weapon type (outlined in red below) does.

(click to show/hide)

Half-swording always uses polearm WPF despite having a 2h right-to-left swing.

Flamberge always uses 2h WPF despite having polearms left-to-right, polearm stab, and polearm overhead.

Langes Messer always uses 2h WPF in 2h mode despite having a polearm stab.

I don't think it's possible to have two different WPF used on the same weapon without X switching.


Offline Leshma

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Re: [Suggestion] Improve two handed bardiches
« Reply #18 on: November 17, 2013, 10:35:18 pm »
+1
Nope, uses 2h wpf.

Didn't know that. Thanks :)

Offline MURDERTRON

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Re: [Suggestion] Improve two handed bardiches
« Reply #19 on: November 18, 2013, 04:20:47 pm »
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Didn't know that. Thanks :)

Its just a bad animation that's why it feels like shit.
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