I was going for sort of a Richside/poorside kinda feel, with the nicer buildings being a merchant class, and the rougher buildings being more of a destitute overpopulated shanty-town. I tried to leave some room behind the buildings for cav to sneak up on and be able to maneuver a bit, but I think you're right, I need to widen things up/make more clear paths.
Do yo uthink there's any way to make the two building styles work together? Maybe some more plantlife to blend them together a bit more?