You raise an interesting point Kesh.
Damage, damage, damage. Why is everyone talking about increasing bow damage when the screens in the OP indicate an imbalance with respect to ACCURACY? What I'd like to see is a further tweaking of how bow accuracy has been determined ever since they changed the way PD works two patches ago. I've watched the "accuracy" rating of bows climb ever slightly higher to the point that my masterwork warbow now has 100. However, this seems to be only one small variable in a large, mysterious equation.
Before the major change to PD (back when you pretty much wanted as little PD as you could get away with), I was getting about 40% headshot kills with my khergit bow, 4 PD, and about 170 WPF, according to EU4 server stats. My damage was lousy, but I relied on excellent accuracy to aim for heads or under-armored feet, even at longer ranges, and did quite well as an archer and had a LOT more fun doing it. Ever since that patch, it has proved impossible to get a bow's reticule anywhere near as precise, even with a higher "accuracy" rating for the bow.
At least throw us archers a bone Urist and give us some indication of how PD, WPF, and the bow's base accuracy rating come together to affect the reticule. I feel like I don't know how to build my archer character to get what I want anymore. (Oh, and thank you for your previous posts. Very helpful.)