Poll

What do you think

yea i agree
6 (15.8%)
uhm i guess your kinda right
1 (2.6%)
i dont really agree with everything
7 (18.4%)
i dont agree with anything
12 (31.6%)
i dont really give a flying fuck
12 (31.6%)

Total Members Voted: 38

Voting closed: September 04, 2013, 08:23:23 pm

Author Topic: Balance weapons-1h  (Read 1653 times)

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Offline Konrax

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Re: Balance weapons-1h
« Reply #15 on: August 29, 2013, 05:25:20 pm »
+1
To be completely honest, after playing crpg since the beginning and being gen 20 and lvl 33 and blah blah blah blah blah.

I have to agree with a few of the things he said.

1h internal balance is a little sketchy right now imo, however that being said I believe fully in Tydeus figuring it out for the best.

From years of experience, what is good today, might be not so good tomorrow.


No reason to downvote the shit out of this guy, he made a valid point.

Offline Templar_Steevee

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Re: Balance weapons-1h
« Reply #16 on: August 29, 2013, 07:00:32 pm »
0
Then suddenly Elegant Poleaxe, Poleaxe, German Poleaxe, GLA, Glaive, LWA, English Bill, Long Bardiche and Swiss Halberd.

Therefore, nope.

but you forgot about how you are holding weapons. You are holding polearms with 2 hands close to weight center, 1h are hold on one end while most of weapon mass is on other end (i mean warhammer, military hammer ect.)
Archer forever :D

Offline CrazyCracka420

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Re: Balance weapons-1h
« Reply #17 on: August 29, 2013, 08:34:55 pm »
0
I disagree, but I didn't downvote because he makes some valid points and doesn't sound like a raging, whiney douche bag.

I'll give you a + for stating your opinion.  Really since you have a poll up, I don't see the need for downvoting.
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Offline Wraist

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Re: Balance weapons-1h
« Reply #18 on: August 30, 2013, 07:18:16 am »
0
Tydeus, how do you guys determine the difficulty for weapons? Also, is it possible to change the difficulty based on modes [ie langes/fighting axe], I'm guessing it might be difficult since then we would probably have to select the mode on the website and then have it autoswitch to that mode in game with the weapon out, and then lock out switching to the other mode when the requirements aren't met...

Offline WITCHCRAFT

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Re: Balance weapons-1h
« Reply #19 on: August 30, 2013, 07:34:29 am »
+1
As I said in the thread about 1H axe stats, it would be neat to see some 1H axes and maces with a lot of weight and the unbalanced effect. Maces would be OP if made too heavy, but the bonus axes would receive is minor enough that it would provide variety without being too good.
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Offline spiritus

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Re: Balance weapons-1h
« Reply #20 on: August 30, 2013, 05:30:54 pm »
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Nothing like introducing a player to the forums with infamy.
what is infamy, i mean what does it do

Offline CrazyCracka420

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Re: Balance weapons-1h
« Reply #21 on: August 30, 2013, 05:39:31 pm »
0
It means people are more likely to disregard your posts/opinions, it doesn't actually "do" anything.
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Offline Froto_the_Loc

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Re: Balance weapons-1h
« Reply #22 on: August 30, 2013, 11:33:46 pm »
0
but you forgot about how you are holding weapons. You are holding polearms with 2 hands close to weight center, 1h are hold on one end while most of weapon mass is on other end (i mean warhammer, military hammer ect.)
Would you like to know how physics work? Sure, the weight is on one end, BUUUUUUT (this part really matters) its a short weapon. It's like flinging around a roofing hammer.

and why is every profile picture upside down? Is this some new trendmeme shit that spills out of here daily?
Hooray for customization and hybridization!
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Offline Kato

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Re: Balance weapons-1h
« Reply #23 on: August 31, 2013, 11:22:58 am »
0
Why Spathion has +3 both thrust and swing on masterwork level?
Now when thrust became primary attack my beloved KAS cost just 1300 less, but its absolutely inferior (29p vs 26p).

Internal 1h balance have been great for long time, but i think its screwed now, even if overall are 1hs better then ever.   

Offline spiritus

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Re: Balance weapons-1h
« Reply #24 on: September 01, 2013, 01:48:55 am »
+1
Goedendag bad. My 12/33, 0 PS, Mighty Goedendag build only gets a 3:1 k:d.
but your tydues so you dont count

Offline Brrrak

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Re: Balance weapons-1h
« Reply #25 on: September 01, 2013, 09:46:04 am »
0
but your tydues so you dont count

 :D :D :D