Author Topic: Bring Back Crushthrough!  (Read 1072 times)

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Offline San

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Re: Bring Back Crushthrough!
« Reply #15 on: August 17, 2013, 10:21:49 pm »
+1
For me, it's so slow to wind up, but seems to hit you the moment it releases (and it barely moves during its initial release). It makes you think you'll hit them first or you'll get hit later than it actually does. Then there's the chance they'll switch into an overhead or stun your block, so you can't just hold your block for too long.

I don't think mauls are worse, they're just different now. CT does considerably more damage, and you can't be sure whether a non-held overhead will hit or not. There's a higher chance that it doesn't, but it's not guaranteed, so you assume the worst case anyways.

Offline Ronin

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Re: Bring Back Crushthrough!
« Reply #16 on: August 18, 2013, 01:10:41 pm »
+1
What are you talking about, mauls are one of the strongest weapons in strat.
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Offline Grumbs

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Re: Bring Back Crushthrough!
« Reply #17 on: August 18, 2013, 01:37:09 pm »
+1
I like the way crushthrough is implemented atm. You have to be a team support because of the wind up of the attack before releasing. This is something that was implemented well imo

Before it was too strong offensively while having too few shortcomings defensively. At least now you have to hold the attack a bit which means a bigger opening for enemies, and the requirement to use team mates to make full use of the crushthrough
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