-->
Food for thought.
-->
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
cRPG Now On
Twitter
- Follow/Like/Retweet!
Home
Chat
Help
Search
Login
Register
cRPG
»
cRPG
»
Suggestions Corner
»
Food for thought.
Print
Pages: [
1
]
Author
Topic: Food for thought. (Read 428 times)
0 Members and 1 Guest are viewing this topic.
Polofficer
Noble
Renown: 16
Infamy: 3
Vani, Vidi, Vici
Game nicks: Angelus_Mortis, Polofficer
Food for thought.
«
on:
July 23, 2013, 12:45:53 am »
+3
I think we need to think more outside the box. i bring you....
(click to show/hide)
THE HARPOON
Length: Infinite
Speed: 130
Damage: 35 pierce.
Max ammo: 3
*has ability to drag players halfway across the map into a pit of death made possible by great cRPG dev team.
visitors can't see pics , please
register
or
login
Logged
John
visitors can't see pics , please
register
or
login
Palurgee
Duke
Renown: 607
Infamy: 87
Game nicks: palurgee, brokeback_mountaineer, denarii
IRC nick: palurgee
Re: Food for thought.
«
Reply #1 on:
July 23, 2013, 12:49:50 am »
+1
You're forgetting the #1 rule of cRPG.
No fun allowed.
Logged
Polofficer
Noble
Renown: 16
Infamy: 3
Vani, Vidi, Vici
Game nicks: Angelus_Mortis, Polofficer
Re: Food for thought.
«
Reply #2 on:
July 23, 2013, 12:50:56 am »
0
Oooh, he said it!
Logged
John
visitors can't see pics , please
register
or
login
Print
Pages: [
1
]
cRPG
»
cRPG
»
Suggestions Corner
»
Food for thought.
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 428 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 8, iCurBoardChildLevel: 0, sCurBoardName: "Suggestions Corner", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 8, iTopicId: 51895, sSessionId: "728adf72c3338665d819c7da3f07942a", sSessionVar: "f056c515414", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } var oVotePost = new PostVoting({ sSessionVar: "f056c515414", sSessionId: "728adf72c3338665d819c7da3f07942a", iBoard: 8, iTopic: 51895, sButtonSet: "_3", sVoteDownAlt: "Vote Down", sVoteUpAlt: "Vote Up", sVotedDownAlt: "Voted down.", sVotedUpAlt: "Voted up.", sVotedDown: "You have voted this post down. Click to un-vote.", sToVoteDown: "Click to vote this post down.", sVotedUp: "You have voted this post up. Click to un-vote.", sToVoteUp: "Click to vote this post up.", sNoVoters: "No one has voted.", sScriptUrl: "https://forum.c-rpg.net/index.php?PHPSESSID=tq5lfm61tf3n2ic7riaml33e1a&", sImagesUrl: "http://forum.c-rpg.net/Themes/actualism_202/images" }); // ]]>-->