Maybe it's for the best to just wait on jackos decision and see how he/she/it/them will deal with it. As long as we map-makers can finally get back to updating and making new maps, i'm fine with whatever there will be.
Here here.
I will review battle maps regardless of any official status (as you all know I just can't help myself) but I do have a good sense of what makes a good map despite my trollish ways, and I can usually offer solutions when a map draws groans from a significant portion of the playerbase.
Have some battle mapping guidelines!
1. Avoid uber-campable positions that are too-easily guarded.A good example of this is Winter Village (Native) which actually breaks 5 of my guidelines. XP Barn is by one team's spawn, has one entrance, shields all interior players from ranged, and makes for very dull games when the tactic is used.
Campable positions shouldn't be undefeatable. The more valuable a camp position is, the further away from spawns it should be. Valuable camp positions should also be equidistant from spawns, like the ruins in Field By The River (Native).
2. Use multiple routes, avoid dead-ends as a rule of thumb.Seriously. Lots of props and models, unfortunately, have one entrance. These campable dead-ends should usually be barricaded off with stuff that makes it obvious (doors, gates, not just a random wheelbarrow or cart)
3. Steep hills should be inaccessible.Steep hills (over ~60 degree incline) are unrealistic and never fun to fight on. It's up to us mappers to prevent that from happening, either by keeping these slopes out of the contested areas of the map (example: Glacier Valley) or by using boulders and making some real cliffs.
4. Unbalanced spawns suckUnbalanced spawns occur when one spawn is near campable areas and one team is not.
5. Keep action away from invisible walls, and make invisible walls obvious.Invisible walls should be in places it is obvious the players shouldn't be able to go. Have you ever ran in to an invisible wall on Glacier Valley and thought, "WTF INVISIBLE WALL, BS"? Probably not. Many, many maps include scenery and cover directly next to the automatic map borders. I personally fucking HATE those borders more than placed barriers, as unmounted horses vanish when they touch them which is retarded, looks retarded, and is unrealistic as hell.
6. Every battle map needs an area for cavalry.Yes, you hate cavalry if you don't play it, but cavalry can only play battle and no other gametypes. Every battle map I have ever seen that requires dismounting has been removed from rotation.