Author Topic: Server Lag. Needs to be adressed.  (Read 2248 times)

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Offline Dragonette

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Re: Server Lag. Needs to be adressed.
« Reply #15 on: May 06, 2011, 04:54:24 am »
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I wish they would just cap the servers at 70.  That's the mark where I start noticing that the feint timing is off.  You can still feint, you just have to slow down your button clicks, but it sucks. 

I'm sword and board and when I fight a good 2 handed blocker, feinting is essential to open them up...trading blows back and forth just destroys my shield putting me at a big disadvantage.

I've also noticed that sometimes my swings don't seem to connect even though I am well within range of my opponent.



Offline Rhaelys

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Re: Server Lag. Needs to be adressed.
« Reply #16 on: May 06, 2011, 05:05:30 am »
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I wish they would just cap the servers at 70.  That's the mark where I start noticing that the feint timing is off.  You can still feint, you just have to slow down your button clicks, but it sucks. 

I'm sword and board and when I fight a good 2 handed blocker, feinting is essential to open them up...trading blows back and forth just destroys my shield putting me at a big disadvantage.

I've also noticed that sometimes my swings don't seem to connect even though I am well within range of my opponent.

It's funny that you say that, because the exact same thing is even more applicable to the 2 hander.
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Offline Rain

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Re: Server Lag. Needs to be adressed.
« Reply #17 on: May 06, 2011, 06:52:01 am »
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Ya the lag is quite a bit more noticeable... But you also have to understand this isn't WOW they dont have the backbone or the monetary support to keep a huge server running

Offline Kafein

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Re: Server Lag. Needs to be adressed.
« Reply #18 on: May 06, 2011, 12:07:50 pm »
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It's funny that you say that, because the exact same thing is even more applicable to the 2 hander.

It is true in both cases. A very good blocker can simulate a shield in duel. And as more and more people can block nearly flawlessly, feinting, holding and other techniques become very important. Fight are already longer than what they were, so we really need to finish things fast.

Offline Rangerbob

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Re: Server Lag. Needs to be adressed.
« Reply #19 on: May 06, 2011, 05:25:47 pm »
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I noticed it too especially on the battle servers.  Fights 1v1 or 2v1 tend to drag out because everyone's skill levels are pretty high.  This leads to cavs topping most maps just because they ninja people from behind.  It also leads to an influx of dedicated archers and xbows because theres more targets standing around for them to shoot.  The lag is just exascerbating things because its much harder to feint.  I do notice alot of server side lag on the siege server especially when the battle server is near capacity too.  Maybe we should cut the battle server to 80 people since acre and brd have their servers up.