An admin pls close this thread untill OP downloads and plays the game he is writing about.
1: Archers shoot what they can hit. This means: any enemy who is not taking evasive, and some that are evading a different archer, making their dodges linear to the archer they are unaware of, making them easy targets.
2. Archers shoot other archers when they CAN: this means when other archer is targetting someone ina different tangent and therefor are not dodging laterally to the shooter. Notice that archers (not noobs, but archers) will dodge between shots even when there is noone shooting at them: ones who dont do this are not archers, they are casualties.
3. 2handers, large polespammers, 1handers (no shield) are only too aware that they are archer targets, they have felt the sting of the feathered death before: They continuesly move in lateral angles and try to time their changes of direction to not coincide with when the arrows are zipping past (ones who dont do this are not fighters, they are casualties).
4. Archers main target of opportunity is cav: easy to hit, and very dangerous if ignored...
SO: Archers shoot what they can hit because their ammo is not unlimited, they dont tend to prioritise targets, but take targets of opportunity. Usually I get 1 or 2 points per hit, so if I landed every shot of 30, thats a max of 60 points, but since a combination of hitboxes being tweakable by spastic mouse spam and shots not being accurate with anything less than 150-160 wpf, your not going to land every shot. So valour for pure archer: rare.