Author Topic: A way to hybridize characters  (Read 530 times)

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Offline Algarn

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A way to hybridize characters
« on: April 17, 2013, 08:38:41 pm »
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How many times I made builds for throwers , xbowmen , archers , cavs , ... and getting annoyed by few wpf missing or a low melee profiency ?

Then, I think a conversion of skills points would be a pretty cool way to hybridize ranged classes , and then, remove the "full bow/xbow/throwing" chars

If 1 skill point -> 25 weapon points, that would be useless to maximise again the main fighting skill (bow/xbow/ ...) and that would encourage archers and other classes to fight at melee.

Offline Haboe

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Re: A way to hybridize characters
« Reply #1 on: April 17, 2013, 09:32:22 pm »
+3
Or you plan your build accordingly.

WM is already the little retardo of the skills, rather have a buff to that then this suggestion.
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Offline Algarn

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Re: A way to hybridize characters
« Reply #2 on: April 17, 2013, 09:42:27 pm »
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Make this won't make archers more OP at ranged, that would encourage them to put points in 1 handed  for fight at melee. Maybe archers will kite less ...

Offline Byrdi

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Re: A way to hybridize characters
« Reply #3 on: April 18, 2013, 01:33:30 pm »
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Make this won't make archers more OP at ranged, that would encourage them to put points in 1 handed  for fight at melee. Maybe archers will kite less ...

Why would they use the wpf on 1h rather than archery?

I agree with Haboe; WM needs a buff and free wpf should be removed.

Offline Ptolemy

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Re: A way to hybridize characters
« Reply #4 on: April 18, 2013, 08:20:53 pm »
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Only way to fix it would be to put a hard cap on WPF. But that would make hybrids almost the standard.

Offline Algarn

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Re: A way to hybridize characters
« Reply #5 on: April 18, 2013, 10:30:06 pm »
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Yeah , maybe buff WM would be more simple , but , you if you allow conversion , that will increase the diversity of builds (more hybrids, as said before). Both solutions are good , but devs don't care "I think"   :mrgreen: