Author Topic: Positional audio  (Read 208 times)

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Offline Latvian

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Positional audio
« on: June 09, 2013, 03:43:58 pm »
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I dont realy know how bout it would be nice if this would be possible in crpg
 http://mumble.sourceforge.net/Games#Positional_audio

P.S. i realy have no idea on what does it depand, game itself or muble or teamspeak settings or something else.
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Offline Patoson

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Re: Positional audio
« Reply #1 on: June 09, 2013, 03:55:00 pm »
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I think WSE2 features that by default. At least horses' steps don't have the same volume at every distance anymore, and I think there is some positional audio.