Author Topic: Dear Devs ... again  (Read 5537 times)

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Offline Grumpy_Nic

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Re: Dear Devs ... again
« Reply #75 on: February 05, 2013, 01:45:55 pm »
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Go for headshots... oh wait the hitboxes for those have been decreased too... We need more ranged for ranged stun spam

Offline Rumblood

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Re: Dear Devs ... again
« Reply #76 on: February 05, 2013, 04:54:43 pm »
+1
No, it is the same thing. Hitboxes are not accurate, afaik they are rather narrow just below the chest area. I heard DaveUKR talking about fixing them on IRC some time ago, dunno what happened to that.

No, it is not the same thing. It is like suddenly and magically your arrows are ghosts while hitting people in the same spot you always do. It generally happens against a specific avatar on the field, i.e. you can shoot one guy right in the chest, but the "bugged" guy will have arrows go through them. I've been ranged for over 2 years. I know the difference between hitboxes and ghosting.  :idea:
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Offline [ptx]

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Re: Dear Devs ... again
« Reply #77 on: February 05, 2013, 05:07:05 pm »
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Can you reproduce it then? Get a guy on duel server and make it happen.

Afaik, DaveUKR did that and it was due to hitboxes having a gap in the area between chest and stomach.

Offline Rumblood

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Re: Dear Devs ... again
« Reply #78 on: February 05, 2013, 06:29:14 pm »
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Can you reproduce it then? Get a guy on duel server and make it happen.

Afaik, DaveUKR did that and it was due to hitboxes having a gap in the area between chest and stomach.

It is as random as random can be. When it happens, as near as I can determine, it will be one guy. Everyone else will be fine. Next round, that guy is fine and you can hit him again. While it is happening, you can watch 3-4-5 arrows pass through even when you shoot straight between his pectorals.
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Offline Panos

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Re: Dear Devs ... again
« Reply #79 on: February 07, 2013, 03:43:55 am »
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Ubereem, balance does not mean that all classes have identical strengthes and weaknesses - it rather means that the different strengthes and weaknesses of every single class add up to zero, and that all classes have that zero value. Or whatever value you want (it' an abstract number), but all classes need to have the same. There lies the balance. 

This means that an archer who can fire arrows like a machinegun but is slower than a peasant and can't even wield a melee weapon could be as balanced as an archer who has mediocre ranged and decent melee capabilities. Just follow the rule "The more/better strengthes, the more/heavier weaknesses."

Currently many players - including me - think, that the relation of strengthes and weaknesses is not the same for all classes. That's why we want balance. Although I have to say that we are close to perfection. The last problems could be fixed by changing the game mode of battle, and then applying a few tweaks and we are done.

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Offline XyNox

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Re: Dear Devs ... again
« Reply #80 on: February 07, 2013, 01:46:55 pm »
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As I was saying, I would be glad if someone could record some footage. Quite some time ago I was testing damage values with some HRE member and even then we were able to get about 7 ghost arrows in a row. But then again, what will that change ? Everyone playing ranged for more than a generation knows that there are ghostarrows and that it happens all day everyday. How would it help to see it in a video ?

It seems totally random. There is no "formular" as far as I can tell that makes arrows ghosting. Sometimes a perfectly fine placed shot goes through a single enemy or even a whole bunch of them. Sometimes everything is fine.
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Offline Patoson

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Re: Dear Devs ... again
« Reply #81 on: February 07, 2013, 02:20:40 pm »
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Xynox, this bug has been happening for a long time, long before WSE2. It might have been with the last hitbox change, but I'm not sure.

Offline XyNox

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Re: Dear Devs ... again
« Reply #82 on: February 07, 2013, 02:47:14 pm »
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Xynox, this bug has been happening for a long time, long before WSE2. It might have been with the last hitbox change, but I'm not sure.

Well, that is the very problem. Its there since the dawn of time, everyone knows it, everyone is sick of it but its still there non the less.
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Offline Ubereem

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Re: Dear Devs ... again
« Reply #83 on: February 08, 2013, 04:33:42 am »
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Ubereem, balance does not mean that all classes have identical strengthes and weaknesses - it rather means that the different strengthes and weaknesses of every single class add up to zero, and that all classes have that zero value. Or whatever value you want (it' an abstract number), but all classes need to have the same. There lies the balance. 

This means that an archer who can fire arrows like a machinegun but is slower than a peasant and can't even wield a melee weapon could be as balanced as an archer who has mediocre ranged and decent melee capabilities. Just follow the rule "The more/better strengthes, the more/heavier weaknesses."

Currently many players - including me - think, that the relation of strengthes and weaknesses is not the same for all classes. That's why we want balance. Although I have to say that we are close to perfection. The last problems could be fixed by changing the game mode of battle, and then applying a few tweaks and we are done.
what you say makes sense but then why does a game like TF2 have such unbalanced classes yet is so fun and popular? balance is like socialism or communism, good theory but not in practice
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Offline Joker86

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Re: Dear Devs ... again
« Reply #84 on: February 08, 2013, 06:55:56 am »
+1
what you say makes sense but then why does a game like TF2 have such unbalanced classes yet is so fun and popular? balance is like socialism or communism, good theory but not in practice

Who says TF2 has unbalanced classes?
Joker makes a very good point.
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Offline Tears of Destiny

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Re: Dear Devs ... again
« Reply #85 on: February 08, 2013, 07:08:01 am »
+1
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Offline Ubereem

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Re: Dear Devs ... again
« Reply #86 on: February 09, 2013, 05:58:06 pm »
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^

Who says TF2 has unbalanced classes?
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Offline XyNox

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Re: Dear Devs ... again
« Reply #87 on: March 28, 2013, 09:12:01 pm »
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Bump

I just played some hours on EU4 and Ive pretty much witnessed the most ridiculous ghost-arrow-spree in my whole crpg time. I could clearly see arrows going straight through my targets more times than ever before. Is there any chance this will be fixed eventually at some point ?

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« Last Edit: March 28, 2013, 09:22:24 pm by XyNox »
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