Author Topic: Stakes kill horses regardless of Z-axis  (Read 651 times)

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Offline obitus

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Stakes kill horses regardless of Z-axis
« on: March 20, 2013, 08:42:53 pm »
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Don't jump over spikes, even if its off a building 15 meters above them.

I should probably record a video of this, looks really funny.  The horsedeath fall animation all happens midair, and the character stands up before gravity applies.

Offline Jarold

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Re: Stakes kill horses regardless of Z-axis
« Reply #1 on: March 20, 2013, 10:27:49 pm »
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DAMN, THE SECRET IS OUT!

Offline Knitler

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Re: Stakes kill horses regardless of Z-axis
« Reply #2 on: March 21, 2013, 12:53:44 am »
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Don't jump over spikes, even if its off a building 15 meters above them.

I should probably record a video of this, looks really funny.  The horsedeath fall animation all happens midair, and the character stands up before gravity applies.

But you can jump (somehow) throug hit ... maybe some bad meshes ....

Dave - check em!
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Offline Little Lord Lollipop

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Re: Stakes kill horses regardless of Z-axis
« Reply #3 on: March 21, 2013, 01:42:28 am »
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Primitive anti-air weaponry?
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Offline DaveUKR

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Re: Stakes kill horses regardless of Z-axis
« Reply #4 on: March 21, 2013, 10:42:21 pm »
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But you can jump (somehow) throug hit ... maybe some bad meshes ....

Dave - check em!

collision mesh is perfectly fine. I'd say it's even overdetailed, so it's a script problem most likely.

Offline cmp

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Re: Stakes kill horses regardless of Z-axis
« Reply #5 on: March 22, 2013, 12:55:41 am »
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21.03.69
- fixed horse stakes killing horses jumping high above (test server only)

Offline isatis

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Re: Stakes kill horses regardless of Z-axis
« Reply #6 on: March 22, 2013, 03:48:41 am »
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I think this is why I can jump regardless of the height on stakes and fight gravity.

but don't "fix" that! I wanna be a wizard!
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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