Author Topic: HACKED  (Read 559 times)

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Kulin_ban

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HACKED
« on: March 17, 2013, 05:28:14 pm »
+7
HACKED
« Last Edit: June 08, 2013, 09:31:44 am by Kulin_ban »

Offline zagibu

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Re: Why not have "build" for weapons as well?
« Reply #1 on: March 17, 2013, 06:59:29 pm »
0
While that would indeed be cool, it'd be also a tremendous amount of work, because AFAIK, all possible combinations would have to be an own entry in item_kinds1.txt. If you made only speed and damage configurable, it would already lead to 10 entries per item, not counting the damaged versions.
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Offline Kafein

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Re: Why not have "build" for weapons as well?
« Reply #2 on: March 18, 2013, 02:30:19 pm »
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While that would indeed be cool, it'd be also a tremendous amount of work, because AFAIK, all possible combinations would have to be an own entry in item_kinds1.txt. If you made only speed and damage configurable, it would already lead to 10 entries per item, not counting the damaged versions.

While cumbersome, that is not unfeasible. I would be more worried about balance issues.

Offline Teeth

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Re: Why not have "build" for weapons as well?
« Reply #3 on: March 18, 2013, 02:34:08 pm »
-1
How about we remove looms and allow me to play any class I want to its full potential?

kthxbye

Offline oohillac

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Re: Why not have "build" for weapons as well?
« Reply #4 on: March 18, 2013, 02:53:09 pm »
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I can imagine this change would get a little crazy if someone went for all speed on an already-fast weapon, could be too quick for the animation to be seen properly.

Good idea, though.  More customization of builds is nice (without reworking the current system!).

Offline Vibe

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Re: Why not have "build" for weapons as well?
« Reply #5 on: March 18, 2013, 03:01:38 pm »
+2
How about we remove looms and allow me to play any class I want to its full potential?

kthxbye

native?

Offline Falka

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Re: Why not have "build" for weapons as well?
« Reply #6 on: March 18, 2013, 03:05:24 pm »
-1
I can imagine this change would get a little crazy if someone went for all speed on an already-fast weapon, could be too quick for the animation to be seen properly.

Don't exaggerate. If every heirloom lvl would allow to increase speed of weapon by 1 point, instead of current +1 speed and +3 dmg at +3, there would be e.g. +3 speed and -3 dmg at masterwork lvl. Not big deal I'd say.
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Offline Kafein

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Re: Why not have "build" for weapons as well?
« Reply #7 on: March 18, 2013, 03:31:47 pm »
0
How about we remove looms and allow me to play any class I want to its full potential?

kthxbye

Go play Native qq nub

Offline Teeth

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Re: Why not have "build" for weapons as well?
« Reply #8 on: March 18, 2013, 05:31:26 pm »
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native?
No, cRPG without levels and looms is not the same as native, you know that. Native with custom characters and proper balance, that is what I would like cRPG to be. Fuck the grind.

Offline Ikarus

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Re: Why not have "build" for weapons as well?
« Reply #9 on: March 18, 2013, 07:10:16 pm »
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meh, would cause more work than fun, also would probably destroy the games balance once and for all
just sayin
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