make steelbolts non usable on horseback and BAM! you got yourself a niche
As always someone is trying to force nerf to opposite class. Can't you understand it's not HX nerf discussion topic?
The thing is, Bolts are so much weaker than Steel Bolts, they aren't used at all in cRPG (only in Strategus, because they are cheap).
When you only can, you just go Steel Bolts, because they are far superior to Bolts. One far superior item in it's class is really bad way to go.
We have now just regular Bolts +0 damage and Steel Bolts +6 damage -3 ammo.
I would love to see specific tasks bolts, like:
- anti-horse bolts (+30% dmg to horses, +0 additional dmg),
- shield-penetration bolts (60% chance of penetrating shield, +1 additional damage),
- object-damage orientated bolts (300% damage to objects like catapults, siege shields, doors etc, +2 additional damage).
- poisoned bolts (effective against heavily armored targets, slowly decreasing target hp by 1% per second, up to 40%, -75% base damage).
Those are just examples which I figured out in few minutes time. Same could be done with arrows.
The problem is, you would have to firstly get new model of those bolts/arrows. But the bigger problem is, devs would have to implement this in game, and i'm pretty sure that's not going to happen.
So the only real option I see is to buff regular Bolts a bit and try to match them with Steel Bolts. That would require almost no effort from devs, so there is a LITTLE chance devs will do something about that. And then crossbowman class would have a choice to go regular Bolts or Steel Bolts. This kind of option is always better than no option at all.