Author Topic: Bump Damage as % of Total HP rather than based on Armour  (Read 521 times)

0 Members and 1 Guest are viewing this topic.

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Bump Damage as % of Total HP rather than based on Armour
« on: February 16, 2013, 01:20:53 pm »
-5
Bump damage is absolutely deadly to anyone with medium - low armour, whilst tincans can shrug it off like it doesn't matter,

As said in the title, bump damage should be a % of your total HP rather than based on your armour ...

I'm not saying make it weaker against low armoured guys necessarily (although that would be nice) but make it stronger against heavily armoured guys

thanks, Corsair (moo).
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Bump Damage as % of Total HP rather than based on Armour
« Reply #1 on: February 16, 2013, 01:33:20 pm »
0
How much would you think of? Actually getting bumped by a horse is deadly enough irl I could imagine. However as this is a game, it should be kinda low compared to a hit by arrows/bolts/swords/other stuff.
But how much? 5%? Sounds a bit low, considering getting bumped by a horse at full speed or a plated one. 10%? Not sure about that either.

I actually prefer it as now. If you got light armor, you should get more ath to jump out of the way or a long piercing weapon to stop the horse... I usually ignore bump dmg of horses though, whenever I'm around with 18 str+, some IF and medium armor, I never mind the low dmg a horse causes to me when being bumped (except it was a plated charger for example :P).

Edit: After all, the bump should cause someone to be stunned for some time by falling to the ground. It's rather meant as a help for the infantry, than as real damage to kill someone.
Miwiw_HRE - Two Handed
Trade with me

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Bump Damage as % of Total HP rather than based on Armour
« Reply #2 on: February 16, 2013, 02:24:14 pm »
+1
Destriers can onehit me on my 12/27 char with leather armor, on my 21/18 char with unloomed medium armor I don't notice the bump.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: Bump Damage as % of Total HP rather than based on Armour
« Reply #3 on: February 16, 2013, 02:50:12 pm »
0
but how is lancer cav supposed to kill archers if not by bump?  we cant poke them due to angle nerf,  and if by chance we do,  its nothing but a refreshing scratch to them : /
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Bump Damage as % of Total HP rather than based on Armour
« Reply #4 on: February 16, 2013, 03:16:13 pm »
0
but how is lancer cav supposed to kill archers if not by bump?  we cant poke them due to angle nerf,  and if by chance we do,  its nothing but a refreshing scratch to them : /
Dude, you ride a courser, the horse made purely for spawnraping and backstabbing, ofc everyone who notices can dodge you.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Bump Damage as % of Total HP rather than based on Armour
« Reply #5 on: February 16, 2013, 04:09:11 pm »
0
I still think horses should be less maneuverable, but have lots more hp and do more bump damage. Less prancing around and more charging.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Bump Damage as % of Total HP rather than based on Armour
« Reply #6 on: February 16, 2013, 05:35:02 pm »
+1
No.

Just return strafing to the levels it should be so that aware agility players can dodge and unaware players get creamed (this applies to being able to dodge missiles and reducing ranged QQ as well). Heavy armor wearers should not lose the benefit of heavy armor.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Re: Bump Damage as % of Total HP rather than based on Armour
« Reply #7 on: February 16, 2013, 06:52:45 pm »
+1
i have 37 body armour and i can get 2-3 hit by a courser BUMPING me

just to be really clear about this, this is someone who's MISSED their sword / lance, being rewarded with a kill, even though they MISSED their sword/lance.

Should archers do damage to people they miss because of arrow turbulence??
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline BlueKnight

  • Marshall
  • ********
  • Renown: 983
  • Infamy: 200
  • cRPG Player A Gentleman and a Scholar
  • If you run, you will only die tired...
    • View Profile
  • Faction: Nordmen
Re: Bump Damage as % of Total HP rather than based on Armour
« Reply #8 on: February 16, 2013, 07:29:05 pm »
0
i have 37 body armour and i can get 2-3 hit by a courser BUMPING me

just to be really clear about this, this is someone who's MISSED their sword / lance, being rewarded with a kill, even though they MISSED their sword/lance.

Should archers do damage to people they miss because of arrow turbulence??
So hard to hit incoming horse when rider missed his hit, isn't it? Also bump damage depends on leg armour if I remember properly.
visitors can't see pics , please register or login

Skyrim UI

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Bump Damage as % of Total HP rather than based on Armour
« Reply #9 on: February 17, 2013, 03:21:43 am »
0
So hard to hit incoming horse when rider missed his hit, isn't it? Also bump damage depends on leg armour if I remember properly.
If you hit an incoming horse whose rider misses then you still take heavy bump damage... in melee if both people miss their attacks neither guy gets damaged, cav should be buffed in some places but nerfed in some of the I fucked up but I still slightly won things like bump damage.
Pretty sure bump damage depends simply on which coalition mesh collides with the horse first, far from 100% though.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline oohillac

  • Marshall
  • ********
  • Renown: 724
  • Infamy: 146
  • cRPG Player
  • boys don't cry
    • View Profile
Re: Bump Damage as % of Total HP rather than based on Armour
« Reply #10 on: February 17, 2013, 03:49:48 am »
0
This is yet another case where carrying a polearm would solve cav-related deaths.