Author Topic: DTV new waves?  (Read 1229 times)

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Offline Grumpy_Nic

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Re: DTV new waves?
« Reply #15 on: February 24, 2013, 04:42:10 pm »
+1
Agi-Peasant Rondel dagger wave

Offline [ptx]

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Re: DTV new waves?
« Reply #16 on: February 25, 2013, 12:35:00 am »
+4
Come on, DTV can be more than
(click to show/hide)

Offline Uther Pendragon

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Re: DTV new waves?
« Reply #17 on: February 25, 2013, 12:46:16 am »
0
I'm not lobbying or anything, but yeah, DTV could use some love.  :oops:
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Offline Spa_geh_tea

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Re: DTV new waves?
« Reply #18 on: February 25, 2013, 06:26:42 pm »
0
Is like to see some wild animal attacks.....like wolves or....minatour

Offline Patoson

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Re: DTV new waves?
« Reply #19 on: February 26, 2013, 05:04:00 pm »
+1
+1 to OP.

I also suggest to make bots able to block in all directions, if it's possible while keeping manual block forced.

Offline no_rules_just_play

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Re: DTV new waves?
« Reply #20 on: February 26, 2013, 05:08:32 pm »
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+1 to OP.

I also suggest to make bots able to block in all directions, if it's possible while keeping manual block forced.
NA uses it. NA also has corpse collision (so that would take away bots hitting you after you killed the bot in front of them)

Offline Patoson

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Re: DTV new waves?
« Reply #21 on: February 26, 2013, 07:26:56 pm »
-1
Then bring all that to EU DTV, plus removing pole-stagger!

Offline Nightingale

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Re: DTV new waves?
« Reply #22 on: February 27, 2013, 12:35:09 am »
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NA uses it. NA also has corpse collision (so that would take away bots hitting you after you killed the bot in front of them)

I must inform you.... it does not stop them from this.

Offline no_rules_just_play

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Re: DTV new waves?
« Reply #23 on: February 27, 2013, 09:04:10 am »
0
oh :(

Offline Rico

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Re: DTV new waves?
« Reply #24 on: March 05, 2013, 03:15:52 am »
0
To prevent people from doing this, just remove:
- houses
- fences
- hills
- rivers
- bridges
- gates
- rocks
- walls
- tents
- trees
- smokebombs (which spawn buildings.)
and actually all other objects and landscape formations.

Make DTV maps just a flat plain without anything on it and noone will exploit it. To make it actually beatable, nerf bot count and/or stats. You can add variety to it by changing ground textures: sand, grass, snow, mud, dust, rock, steppe... If mapmakers want to give examples of their artistic skills, they can design cloud formations.

Ta-dah: A non-exploitable version of DTV.

Would look odd and be boring. It is a dystopia either way, what a dilemma...
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