Author Topic: 1h Stab still a viable attack?  (Read 3277 times)

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Offline Phew

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Re: 1h Stab still a viable attack?
« Reply #30 on: January 29, 2013, 03:16:14 pm »
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I've got to say, my Rondel works like a charm on my 6/33 character. Of course, maybe that's just the speed bonus.

Rondel doesn't count as a 1-hander, it has its own set of rules. It seems to hit way before the animation indicates that it should.

Offline Konrax

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Re: 1h Stab still a viable attack?
« Reply #31 on: February 01, 2013, 12:03:00 am »
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I have had instances where I start a stab, and the enemy is running straight at me at the stab fails.

Then that enemy wielding a much longer weapon stabs directly at me and lands it.

Not sure if borked physics or working as intended.

Offline oohillac

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Re: 1h Stab still a viable attack?
« Reply #32 on: February 07, 2013, 12:16:39 am »
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Trick seems to be finding that sweetspot through the use of wiggles/turns.  If the stab is going to come up short, turn so the weapon tip misses the enemy, then drag the point to contact when the ideal animation length is reached.

Compared to 2H stabs, of course, it's awful.  Polearms land somewhere in the middle.

Offline Phew

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Re: 1h Stab still a viable attack?
« Reply #33 on: February 07, 2013, 03:30:10 pm »
+1
If you actually aim the stab at the enemy, it will glance unless they are in exactly the perfect location (just outside left swing range). If you stab at open air to your left of the target, it might actually land.

Pretty silly mechanic if you ask me.

Offline Don_Montega

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Re: 1h Stab still a viable attack?
« Reply #34 on: February 08, 2013, 07:32:10 am »
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^  I agree.

But swing and overhead just need to hit with the hilt to deal fully dmg, stab mostly will fail.

Viability depends on the enemy if they try to hug you... forget it.

It needs a patch. Now!

I use a shortsword atmo, stab is useful, but not working correctly,
neither are swings n overheads. they need to be fixed.
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Offline Tindel

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Re: 1h Stab still a viable attack?
« Reply #35 on: February 08, 2013, 06:38:14 pm »
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Did the recent changes to better turn rate for shorter weps and the new sweetspots do any good for 1h stabbing? Anyone tried?

I went with a STF char and tried a bit on EU1, its been a long time since the nerf so im not sure, but it feels like a total revert with a LEE.
I used to play all the time with a long espada, doing that leftspin thrust move, but when they nerfed turnspeed it became suicidal to stab.
If they launch that turnspeed change on EU2 i would be really really tempted to retire into 1h from 2h


Offline Ronin

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Re: 1h Stab still a viable attack?
« Reply #36 on: February 12, 2013, 11:03:18 pm »
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The reward coming from stabbing doesn't match the risk.
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