Author Topic: Integrate Mumble and cRPG.  (Read 4627 times)

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Offline Torben

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Re: Integrate Mumble and cRPG.
« Reply #45 on: February 07, 2013, 04:46:10 pm »
+1
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Offline Joseph Porta

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Re: Integrate Mumble and cRPG.
« Reply #46 on: February 07, 2013, 04:50:48 pm »
0
Each time i'd die i'd go down swearing and cursing my killer!  :twisted:
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

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Offline Mallets

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Re: Integrate Mumble and cRPG.
« Reply #47 on: February 07, 2013, 05:08:52 pm »
0
Each time i'd die i'd go down swearing and cursing my killer!  :twisted:

Just like in real-life!!!

Of course I'd think it'd be set where only teammates would hear each other.


Now I'm saying all this... knowing that it'll never be implemented... but I can hope, right?!

Offline CrazyCracka420

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Re: Integrate Mumble and cRPG.
« Reply #48 on: February 07, 2013, 06:52:18 pm »
+1
It's hard enough in teamspeak with 10 people if you have a few talkative ones.  I can't imagine 50 people all trying to talk at once in game.

That being said, you have to opt-in (connect to mumble server) and you could mute people.

Warband should have came with in game voice comm..
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Offline BlueKnight

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Re: Integrate Mumble and cRPG.
« Reply #49 on: February 07, 2013, 06:54:28 pm »
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the bigger the better!

That's what she said.
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Offline Mallets

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Re: Integrate Mumble and cRPG.
« Reply #50 on: February 07, 2013, 07:29:33 pm »
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That being said, you have to opt-in (connect to mumble server) and you could mute people.

Exactly.  You don't have to use it.  You can mute the idiots.  There's a custom 1-button on/off that mutes everyone.

And I was thinking that this would serve the Siege community better than the Battle community.  I could see how you'd have 20 teammates all within a short distance of each other... yelling all kind of shit out.

But for the small Siege community we have... this would be fantastic.  And the fact the Mumble automatically switches to the proper channel if you are team-switched between rounds... brilliant!


Of course, I don't see if being implement for cRPG as a whole... much less the small Siege community.  Would be a great addition though!