Author Topic: Reimagining seige. (With as little new code as possible)  (Read 747 times)

0 Members and 1 Guest are viewing this topic.

Offline Andy

  • Count
  • *****
  • Renown: 274
  • Infamy: 253
  • cRPG Player
    • View Profile
  • Game nicks: Snow_King
Reimagining seige. (With as little new code as possible)
« on: November 06, 2012, 05:44:16 pm »
+4
     Seige is dieing, but I believe that with just a bit of dev coding, and map-maker love, it could be brought back. What we need is not one team attacking another team in there castles with different respawn times to 'balance' it. What we need is 2 castles, with 2 flags!
     Teams would respawn somewhere in their own castle, giving them an advantage while defending their own castle, but taking a small bit of time to run to the other castle to attack the enemy. I would hope for a respawn time somewhere in the middle of current respawns, ~10 seconds.
     There are many ideas of new gamemodes, and changes to current ones, and while most of them are excelent ideas, they generally require to much coding for the devs to see as worth-while. But, how hard could it be to simply add in 1 more flag to seige? Add in a few good maps by our devoted community, and BAM! A wonderful new seige to rival even battle.
     Also, some built in ballistas couldn't hurt.  :D
     If you have any ideas/suggestions/criticism, I would love to hear it.
Unless it is criticism, if that, then just ignore this thread and troll elsewhere.
« Last Edit: November 06, 2012, 11:20:19 pm by Andy »
visitors can't see pics , please register or login

Offline Andy

  • Count
  • *****
  • Renown: 274
  • Infamy: 253
  • cRPG Player
    • View Profile
  • Game nicks: Snow_King
Re: Reimagining seige. (With as little new code as possible)
« Reply #1 on: November 06, 2012, 05:46:11 pm »
0
Whoah, I posted this in general discussion? Oops.  :lol:
Could somebody please move this to suggestions?
visitors can't see pics , please register or login

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: Reimagining seige. (With as little new code as possible)
« Reply #2 on: November 06, 2012, 05:53:08 pm »
+1
Sounds like capture the flag.

Offline Andy

  • Count
  • *****
  • Renown: 274
  • Infamy: 253
  • cRPG Player
    • View Profile
  • Game nicks: Snow_King
Re: Reimagining seige. (With as little new code as possible)
« Reply #3 on: November 06, 2012, 05:55:18 pm »
0
Sounds like capture the flag.
Capture the flag entails getting the enemy flag, and returning it to your base. I am talking about just the way we have it now, guys around the flag, untill it goes all the way down, and one team wins. Each team will have to split forces between attack or defence.
visitors can't see pics , please register or login

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: Reimagining seige. (With as little new code as possible)
« Reply #4 on: November 06, 2012, 06:10:13 pm »
+2
Whoah, I posted this in general discussion? Oops.  :lol:
Could somebody please move this to suggestions?
visitors can't see pics , please register or login
visitors can't see pics , please register or login

There is no sight in my third eye

Offline matt2507

  • King
  • **********
  • Renown: 1013
  • Infamy: 168
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • It is when making anything that we become anyone.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Raylin The_Village_Idiot Mohamed_Ali
Re: Reimagining seige. (With as little new code as possible)
« Reply #5 on: November 06, 2012, 06:14:44 pm »
+1
I thought about something like it a long time ago:

A <=> B <=> C

Position A= team 1 flag
Position C= team 2 flag

Position B= middle flag


Each teams leave their respective flag with a number of "tickets" defined (a bit like startegus).
Every death in the team uses a ticket.

If one of the teams capture the flag in the middle (B), the tickets of the enemy team down every second.
This then forces the team to reconquer the middle flag to switch these effects on the second team.

And finally, if one team happens to win the flag of the enemy team, it is a instant victory (eg Team A capture the flag C).

But I doubt that it is realizable  :(
visitors can't see pics , please register or login


No donkeys were harmed in the making of this gif.

Offline Mr_Oujamaflip

  • Earl
  • ******
  • Renown: 322
  • Infamy: 51
  • cRPG Player
    • View Profile
    • Ouj Reviews!
Re: Reimagining seige. (With as little new code as possible)
« Reply #6 on: November 06, 2012, 06:18:57 pm »
+5
Capture the fort.

Have small motte and bailey style castles with a no-mans land in between.

Even makes cav happy. This is a winning suggestion sir.

Offline Andy

  • Count
  • *****
  • Renown: 274
  • Infamy: 253
  • cRPG Player
    • View Profile
  • Game nicks: Snow_King
Re: Reimagining seige. (With as little new code as possible)
« Reply #7 on: November 07, 2012, 03:47:02 am »
0
I thought about something like it a long time ago:

A <=> B <=> C

Position A= team 1 flag
Position C= team 2 flag

Position B= middle flag


Each teams leave their respective flag with a number of "tickets" defined (a bit like startegus).
Every death in the team uses a ticket.

If one of the teams capture the flag in the middle (B), the tickets of the enemy team down every second.
This then forces the team to reconquer the middle flag to switch these effects on the second team.

And finally, if one team happens to win the flag of the enemy team, it is a instant victory (eg Team A capture the flag C).

But I doubt that it is realizable  :(
Also sounds very nice, however sounds like it requires much more work. From my experience, the less work something requires, the more likely it is to be done, still, an excelent idea.
visitors can't see pics , please register or login

Offline Aku_Ankka

  • Permanently Banned
  • **
  • Renown: 45
  • Infamy: 10
  • cRPG Player
    • View Profile
  • Game nicks: Aku_Ankka, Minni_Hiiri, Roope_Ankka, Hessu_Hopo
Re: Reimagining seige. (With as little new code as possible)
« Reply #8 on: November 07, 2012, 06:26:23 am »
+1
Not cool. This is not what siege is.

Offline Spa_geh_tea

  • Baron
  • ****
  • Renown: 130
  • Infamy: 114
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Bearded Vagrant
Re: Reimagining seige. (With as little new code as possible)
« Reply #9 on: November 07, 2012, 06:58:41 pm »
0
Proposed this before. The thing is it goes beyond castles.

Two army camps, two ships, two zepilins, two caravans, two dungeons.........

It would generate the most awesome of battle "tactics" (lawl), siege brawls, never waiting 5mins for a respawn, and never chasing kiting ranged or agi pikes.

Win.

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Re: Reimagining seige. (With as little new code as possible)
« Reply #10 on: November 09, 2012, 10:47:49 pm »
0
Quote from: Andy IN THE TITLE
     Seige

     Seige

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Reimagining seige. (With as little new code as possible)
« Reply #11 on: November 09, 2012, 10:52:55 pm »
+1
seige

"My leige, they have beseiged us!"
When you stare into the abyss, the abyss stares back.

Offline Andy

  • Count
  • *****
  • Renown: 274
  • Infamy: 253
  • cRPG Player
    • View Profile
  • Game nicks: Snow_King
Re: Reimagining seige. (With as little new code as possible)
« Reply #12 on: December 11, 2012, 01:33:07 am »
0
Ummm...
Bump?
visitors can't see pics , please register or login

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: Reimagining seige. (With as little new code as possible)
« Reply #13 on: December 11, 2012, 01:56:07 am »
0
i just saw the word seige :P okay actually we shouldnt be stupid children about this small mistake. lets discuss

i think this is a good idea, we indeed need another game mode. but i dont think we should replace siege.
in wotr there is a game mode where you have to capture flags, each flag unlocks the next flag and you win when your team can capture the last flag. this is not really a siege but more some sort of battle tdm (and thats what people love)
« Last Edit: December 11, 2012, 02:16:17 am by no_rules_just_play »

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Reimagining seige. (With as little new code as possible)
« Reply #14 on: December 11, 2012, 02:17:31 am »
+1
To make siege better, we need better maps, and to make better maps, we need better props. What I mean with that is that we need more basic props that can be put together to make more varied constructions. Not on every second map the same tower or keep, but individual towers and keeps constructed from basic floors, walls, roofs, stairs, etc.

There was a guy starting on that project in some other thread, but he never posted any progress.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?