Author Topic: Heavy Iron war axe build  (Read 2085 times)

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Offline Turboflex

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Re: Heavy Iron war axe build
« Reply #15 on: November 29, 2012, 04:23:04 am »
0
I meant the way the blade is a few inches ahead off the shaft seems to make a difference.

Offline WITCHCRAFT

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Re: Heavy Iron war axe build
« Reply #16 on: November 29, 2012, 04:57:26 am »
+1
I like 21-24 strength with high cut 1h weapons. Each percentile increase counts that much more when you have a high base damage to start. You can tear shields and mid-low armor opponents to shreds. Horses are tough to hit due to the short reach but you can 1-hit them if they are charging you (speed bonus in your favor).
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Offline LordRichrich

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Re: Heavy Iron war axe build
« Reply #17 on: November 29, 2012, 05:06:12 am »
0

Strength: 16
Agility: 21
Hit points: 53
Skills to attributes: 4
Ironflesh: 1
Power Strike: 5
Shield: 7
Athletics: 7
Weapon Master: 7
One Handed: 165

That or 21/15 with 7IF or 24/15 with 0IF

Offline no_rules_just_play

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Re: Heavy Iron war axe build
« Reply #18 on: November 29, 2012, 06:51:10 pm »
+3
Stop downvoting him he is just trying to help :(
he deserves my +1, i hate this too

Thanks Im not so happy with playing very low IF as it only takes 1 or 2 hits to die in light armour right now.
if you wear low armor, if wont do anything. Even better: with low armor, if is useless as fuck.  the heavier the armor, the more usefull it is.

this is a post i made on the hre forum:

Quote from: no_rules_just_play

lets say this is the formula:
(basic hp + ironflesh hp) - damage*number of hits = 0 (damage depends on armor)

i guess you understand when i say that when you got 12 hp more and you have light armor, it does nothing (lets say with light armor they take 36 hp per hit).
without if: 60-36x= 0
                -> x=1.666666
with if:      72 - 36x = 0
                -> x=2

                => this means: when you wear light armor, 12 extra hp makes the enemy have to hit you 0.33333  times more

now, when we use heavy armor. lets say heavy armor soacks up 70% of the hit, so now the damage they take with one hit is 36hp*30%= 10.8 hp (~11hp)
without if: 60 hp - 11x= 0
                 -> x= 5.454545
with if:      72hp-11x= 0
                 ->x=6.545454

              => this means: when you have heavy armor, 12 extra hp makes the enemy have to hit you 1.09 times more.

i know this numbers arent correct, i even think the have armor +12 hp makes you able to take up to 3 hits more from high damage weapons (cutting weapon, because the damage absorbed by your armor is the biggest for cutting weapons)