Author Topic: Surrender, retreat and battles: a strategus suggestion  (Read 745 times)

0 Members and 1 Guest are viewing this topic.

Offline Arathian

  • Duke
  • *******
  • Renown: 650
  • Infamy: 175
  • cRPG Player A Gentleman and a Scholar
  • Pick it up you white ass cracka
    • View Profile
  • Faction: Frisians
  • Game nicks: Arathian, schizophrenic_axe_murderer
Surrender, retreat and battles: a strategus suggestion
« on: October 15, 2012, 08:34:32 pm »
+5
Hello, I have been playing strategus a bit more lately and I have a suggestion about our current "retreat" system.

First of all, "retreat" is miss-named. Currently, for all intends and purposes, it is "surrender". You lose all your troops AND gear when you retreat. While functional (it ends pointless battles quicker), I think this functionality could very easily be vastly improved.

First of all, there should be 2 options: surrender, and retreat. 

Surrender would require the enemy team to accept the offer of surrender. If this happens, the team that surrenders loses all its troops except the first 100 and all its gear BUT is granted a 2 hour battle immunity. That could be used in a hopeless situation for the one side where surrendering could at least preserve SOME of the troops if the other side is generous enough.

Retreating would be a different beast entirely. Retreating wouldn't be bilateral. You could just retreat. It essentially simulates the "well, shit guys, this is impossible. Time to leg it" situation. The team that retreats keeps all its troops and a very small amount of gear (let's say, 5% of the original?) but has a very very big speed bonus reduction for about 2 hours (for example 70%). That way, attacks on cities don't have to be suicidal afairs in case of the attacker losing.

(click to show/hide)

These changes would help give more than 1 potential outcome to a battle. Currently, the ONLY possible outcome is: one side gets destroyed. The potential for tactical deepness with retreats, surrenders and, of course, battles to the end gets vastly improved not to mention it eases up the pain of a mistaken attack a bit.
visitors can't see pics , please register or login

Offline Meow

  • Awesome Consulting Detective
  • King
  • **********
  • Renown: 1071
  • Infamy: 150
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
Re: Surrender, retreat and battles: a strategus suggestion
« Reply #1 on: October 15, 2012, 08:42:22 pm »
+3
He forced me into posting here by promising the best belly rub ever and although I'm entirely indifferent to this suggestion I hope it gets added for reasons!

Offline Arathian

  • Duke
  • *******
  • Renown: 650
  • Infamy: 175
  • cRPG Player A Gentleman and a Scholar
  • Pick it up you white ass cracka
    • View Profile
  • Faction: Frisians
  • Game nicks: Arathian, schizophrenic_axe_murderer
Re: Surrender, retreat and battles: a strategus suggestion
« Reply #2 on: October 15, 2012, 08:43:38 pm »
0
Ain't he a cute kittie :3
visitors can't see pics , please register or login

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Surrender, retreat and battles: a strategus suggestion
« Reply #3 on: October 15, 2012, 09:13:42 pm »
+2
Yeah there should also be different conditions for retreating if you're attacker vs defender, and if it's open field versus a siege.

If you retreat as an attacker on a castle siege because you run out of ladders with 600 troops, you shouldn't have 0 troops on the strat map and a ton of equipment.  That's just retarded...

Imagine sieging a castle, running out of ladders, what would you do?  You would say "well boys, we're out of ladders, time to head back to our home and regroup".  Sure some people will desert, but not 100%...I really don't care if 75% desert (which seems like a high number), but as it currently stands, when you retreat as an attacker of a siege, you're basically surrendering, which makes no sense.

The defender should have to capture our spawn to take out our troops and gear.  Or if we retreat with most of our troops and most of our gear, they should have to sally out (in strategus overview) and attack the people retreating.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Arathian

  • Duke
  • *******
  • Renown: 650
  • Infamy: 175
  • cRPG Player A Gentleman and a Scholar
  • Pick it up you white ass cracka
    • View Profile
  • Faction: Frisians
  • Game nicks: Arathian, schizophrenic_axe_murderer
Re: Surrender, retreat and battles: a strategus suggestion
« Reply #4 on: October 16, 2012, 02:30:06 pm »
0
bump
visitors can't see pics , please register or login

Offline Arathian

  • Duke
  • *******
  • Renown: 650
  • Infamy: 175
  • cRPG Player A Gentleman and a Scholar
  • Pick it up you white ass cracka
    • View Profile
  • Faction: Frisians
  • Game nicks: Arathian, schizophrenic_axe_murderer
Re: Surrender, retreat and battles: a strategus suggestion
« Reply #5 on: November 20, 2012, 02:09:04 am »
0
So, I will bump this and my other suggestion so maybe more people read it.
visitors can't see pics , please register or login

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: Surrender, retreat and battles: a strategus suggestion
« Reply #7 on: March 06, 2013, 11:36:03 am »
0
Surrender would require the enemy team to accept the offer of surrender. If this happens, the team that surrenders loses all its troops except the first 100 and all its gear BUT is granted a 2 hour battle immunity. That could be used in a hopeless situation for the one side where surrendering could at least preserve SOME of the troops if the other side is generous enough.
Usseless and stupid but iam sure it will be in game cos its sounds so cool and so RP  :P

Retreating would be a different beast entirely. Retreating wouldn't be bilateral. You could just retreat. It essentially simulates the "well, shit guys, this is impossible. Time to leg it" situation. The team that retreats keeps all its troops and a very small amount of gear (let's say, 5% of the original?) but has a very very big speed bonus reduction for about 2 hours (for example 70%). That way, attacks on cities don't have to be suicidal afairs in case of the attacker losing.
Unpunished blocks with naked troops for 1d shinny armed troops then retreat  :?

1/5 to suggestion  :P
« Last Edit: March 06, 2013, 11:40:26 am by Vovka »
visitors can't see pics , please register or login