Popping another one of these topics up for people to discuss.
The turnspeed nerf was implemented mostly because of the thrust being able to connect while rotating your character. On the thrust its very appropriate, and was definitely an improvement on the game, given the fact that pike and longspears are still very valuable weapons on the battlefield.
The nature of overhead swings are very limiting though. The overhead is a riskier move already, as you open yourself up to seize a powerful offensive opportunity. They're usable in the current state, but many weapons, especially the 120-180 length category lose a large portion of their effectiveness, especially as makeshift support weapons.
Weapons that really took the biggest hit are the 2D polearms:
Long Voulge, Swiss Halberd, English Bill, Long Maul
Bamboo Spear, Heavy Lance
Awlpike, Long Awlpike
The new Partisan, Ranseur, Spetum, etc. Could all benefit as well, as they possess unique overheads.
The variety of weaponry based around unique overhead attacks was astounding, and has the potential to be so more with the new polearms in place. Can WSE implement such a change on one attack direction only? I love swords and sideswings as much as the next guy, but this would definitely add flavor.
Final Thought: Someone expressed a legitimate concern, and that is about Crushthrough weapons, especially in the case of great mauls that can connect by turning into the body after the weapon has already been lowered. This would normally be blocked, but crushthrough poses an entirely different problem. The long maul... I guess too, but dear god, just put the poor thing out of its misery.