cRPG is becoming more and more boring because of new nerfs, no goal, no objectives and less fun to play with every patch. There is no need for another nerf, there is need for rebalance in more global term!
Now there is not as much variety as it was long ago, but there was a point - to make the game more balanced and realistic, so let us enjoy this realism and balance!
I think the way to bring cRPG more freshness is not another stat change and making people rethink their playstyles because they have no other choice, the way is to give choice! One of the ways to do this is to change the experience and gold gain system.
Also the best way to remove unwanted things like leeching is to make it useless, and not to point on people's ability to notice them and kick/ban manually. Same can be adjusted with any other class.
So, to the topic: I've been thinking for a while about the xp&gold system, here are advantages and disadvantages of already existing systems:
Old one:
pros:
- Encouraged playing in the group
- Discouraged playing far from team group "leeching"
- Encouraged close combat
cons:
- Discouraged playing far from team group but doing well
- Archers, Horsmen were not rewarded properly
- Dying not rewarding - encoraged safe gameplay
New gain system:
pros:
- Encourages winning
- Rewards very well played rounds (valour)
- Repairs
cons:
- Mostly depended on team
- Players not doing well not rewarded at all, cause relying fully on team
- Repairs, yes, in pros and in cons
Keeping in mind all pros and cons from both systems, I came up with combined one:Return to the old gain depending on damage dealt and being not far from battle.
Keep multi, so that it doubles or triples etc. xp&gold gained from the damage.
And of course keep valour system@!
What about those lone guys who are far from the team but do well?
- Gain more xp&gold from damage dealt when more enemies are nearWhat about archers?
- Gain xp&gold from archers hitting enemy who are near you, encourages archers playing in the group, and also defending them.What about horsemen and horse archers?
- Encourage to play in groups - give more xp&gold when playing with other cav.What about dead players?
- Make them gain xp with x1, and valoured players with their multi. Remove repair if player gets killed less then in a minute or so. It is really frustrating to get headshotted by random arrow at the beggining of the round and than get 3k repair.
Make repair less random - depending on how you did in battle yourself. Like - getting valour - 90% less chance to repair, doing nothing - bigger chance than there is now. Yes, this system is not realistic, but is it realistic now? No. To make it realistic you need to keep in view a lot of things, so better to make it more gameplay based than random.
Overally I think this combined system will make infantry much more rewarding (consider that my main character is horseman), archers and cav will be encouraget not to play alone, ninja and ivani4 like playstyle will be rewarding too, and leeching won't be any usefull at all.As for siege, it has completely different balance and objective, so reward system has to be different too, like it is with DTV.
For siege current system is rather nice, but still a lot of dependencies on team, but it is much easier to stay in the fight.
How can it be done:
1. This system, but reduced amount of xp&gold given because death is is not as long as in battle.
2. Make no changes in siege, keep it like it is now.
Feel free to critisize and post your own suggestions. And propose other suggestions about how to add fun to this great game!