-->
No moving when you have no strat ticks.
-->
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Visit the cRPG ModDB Page!
Rate and Review!
Home
Chat
Help
Search
Login
Register
cRPG
»
Strategus
»
Strategus General Discussion
»
No moving when you have no strat ticks.
Print
Pages:
1
[
2
]
Author
Topic: No moving when you have no strat ticks. (Read 1811 times)
0 Members and 1 Guest are viewing this topic.
Corsair831
King
Renown: 1168
Infamy: 616
Re: No moving when you have no strat ticks.
«
Reply #15 on:
October 28, 2012, 12:34:54 pm »
+1
+1 good idea
Logged
I 10/10'd cRPG on moddb.com!
Do your bit for our community and write a 10/10 review for cRPG on
http://www.moddb.com/mods/crpg
!
Haboe
King
Renown: 1090
Infamy: 331
Born with a shield on my back. Difficult birth.
Faction: Mercenaries
Game nicks: Merc_Haboe
Re: No moving when you have no strat ticks.
«
Reply #16 on:
October 29, 2012, 12:48:54 pm »
+1
No shit is given about multiaccounting, devs are working on stopping them by "game mechanics", topic closed.
Logged
visitors can't see pics , please
register
or
login
Print
Pages:
1
[
2
]
cRPG
»
Strategus
»
Strategus General Discussion
»
No moving when you have no strat ticks.
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 1811 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 6, iCurBoardChildLevel: 0, sCurBoardName: "Strategus General Discussion", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 6, iTopicId: 41068, sSessionId: "d3a051f5f25295f54203ca8431710a63", sSessionVar: "fa6242f94688", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } var oVotePost = new PostVoting({ sSessionVar: "fa6242f94688", sSessionId: "d3a051f5f25295f54203ca8431710a63", iBoard: 6, iTopic: 41068, sButtonSet: "_3", sVoteDownAlt: "Vote Down", sVoteUpAlt: "Vote Up", sVotedDownAlt: "Voted down.", sVotedUpAlt: "Voted up.", sVotedDown: "You have voted this post down. Click to un-vote.", sToVoteDown: "Click to vote this post down.", sVotedUp: "You have voted this post up. Click to un-vote.", sToVoteUp: "Click to vote this post up.", sNoVoters: "No one has voted.", sScriptUrl: "https://forum.c-rpg.net/index.php", sImagesUrl: "http://forum.c-rpg.net/Themes/actualism_202/images" }); // ]]>-->